Simple fish eat program
Dependencies: mbed mbed-rtos N5110 ShiftReg Tone
Diff: classes/Graphics.h
- Revision:
- 2:532b0225519f
- Parent:
- 0:cf9660998431
- Child:
- 3:8c9c9794bcf2
--- a/classes/Graphics.h Fri Mar 19 17:28:12 2021 +0000 +++ b/classes/Graphics.h Mon Mar 22 15:54:04 2021 +0000 @@ -6,18 +6,18 @@ class Graphics { public: - void titleScreen(N5110 &lcd); - void confirmationScreen(N5110 &lcd); - void screenFlash(N5110 &lcd); - void Fish_1(N5110 &lcd); - void Fish_2(N5110 &lcd); - void Fish_3(N5110 &lcd); - void Fish_4(N5110 &lcd); - void upArrow(N5110 &lcd); - void downArrow(N5110 &lcd); - void leftArrow(N5110 &lcd); - void rightArrow(N5110 &lcd); - void Waves(N5110 &lcd); + void titleScreen(N5110 &lcd); //creates the game title screen + void confirmationScreen(N5110 &lcd); //waits for player to press A + void screenFlash(N5110 &lcd); //flashes LCD screen + void Fish_1(N5110 &lcd); //draws fish 1 (smallest fish) THIS MAY BE REMOVED!!!! + void Fish_2(N5110 &lcd); //draws fish 2 + void Fish_3(N5110 &lcd); //draws fish 3 + void Fish_4(N5110 &lcd); //draws fish 4 (largest fish) + void upArrow(N5110 &lcd); // draws menu arrow + void downArrow(N5110 &lcd); // draws menu arrow + void leftArrow(N5110 &lcd); // draws menu arrow + void rightArrow(N5110 &lcd); // draws menu arrow + void Waves(N5110 &lcd); //draws waves }; #endif \ No newline at end of file