A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Revision 61:901871a7c6ff, committed 2019-05-09
- Comitter:
- el17sm
- Date:
- Thu May 09 14:56:46 2019 +0000
- Parent:
- 58:c8d90bb7404a
- Commit message:
- Final Submission. I have read and agreed with Statement of Academic Integrity.
Changed in this revision
Entity/Bosses/Skull/Skull.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/Entity/Bosses/Skull/Skull.h Thu May 09 14:43:45 2019 +0000 +++ b/Entity/Bosses/Skull/Skull.h Thu May 09 14:56:46 2019 +0000 @@ -4,9 +4,9 @@ #define DASH_DELAY 120 /**Skull Class -@author Steven Mahasin -@brief Creates a Skull which inherits the Entity class, this is currently the only boss in the game. -@date May 2019 +*@author Steven Mahasin +*@brief Creates a Skull which inherits the Entity class, this is currently the only boss in the game. +*@date May 2019 */ class Skull : public Entity { private: