A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Files at this revision

API Documentation at this revision

Comitter:
el17sm
Date:
Thu May 09 14:56:46 2019 +0000
Parent:
58:c8d90bb7404a
Commit message:
Final Submission. I have read and agreed with Statement of Academic Integrity.

Changed in this revision

Entity/Bosses/Skull/Skull.h Show annotated file Show diff for this revision Revisions of this file
--- a/Entity/Bosses/Skull/Skull.h	Thu May 09 14:43:45 2019 +0000
+++ b/Entity/Bosses/Skull/Skull.h	Thu May 09 14:56:46 2019 +0000
@@ -4,9 +4,9 @@
 #define DASH_DELAY 120
 
 /**Skull Class
-@author Steven Mahasin
-@brief Creates a Skull which inherits the Entity class, this is currently the only boss in the game.
-@date May 2019
+*@author Steven Mahasin
+*@brief Creates a Skull which inherits the Entity class, this is currently the only boss in the game.
+*@date May 2019
 */
 class Skull : public Entity {
 private: