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Dependencies: mbed MotionSensor
Diff: Entity/Headless/Headless.cpp
- Revision:
- 32:fe6359ef9916
- Parent:
- 31:ab24d028ddfd
- Child:
- 33:4f3948dcd2f7
diff -r ab24d028ddfd -r fe6359ef9916 Entity/Headless/Headless.cpp
--- a/Entity/Headless/Headless.cpp Sun May 05 18:37:23 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,62 +0,0 @@
-#include "Headless.h"
-#include "math.h"
-#include <complex>
-
-Headless::Headless(float pos_x, float pos_y)
-{
- _damage_self_upon_collision = false;
- _hp_drop_chance = 10; // out of 100
- moving = true;
- face = 0;
- hp = 4;
- attack = 1;
- hitbox.width = 6;
- hitbox.height = 5;
- position.x = pos_x;
- position.y = pos_y;
- sprite_size.width = 6;
- sprite_size.height = 9;
- sprite_size.offset_x = 0;
- sprite_size.offset_y = 4;
- frame.count = 0;
- frame.number = 0;
- frame.max = 4;
- velocity = 0.25;
-}
-
-void Headless::move(float player_x, float player_y, int * map, bool * doorways)
-{
- std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
- position.x += velocity * pos_diff.real() / std::abs(pos_diff);
- position.y += velocity * pos_diff.imag() / std::abs(pos_diff);
-
- if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
- face = 2;
- } else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
- face = 0;
- } else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
- face = 1;
- } else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
- face = 3;
- }
-
- undo_move_x(entity_to_map_collision_test(position.x, prev_pos.y, map, doorways));
- undo_move_y(entity_to_map_collision_test(prev_pos.x, position.y, map, doorways));
-
- if (frame.number < frame.max) {
- frame.count++;
- } else {
- frame.count = 0;
- }
- frame.number = (frame.count/16) % frame.max;
-}
-
-void Headless::take_damage(int damage)
-{
- hp -= damage;
-}
-
-int * Headless::get_frame()
-{
- return (int *) sprite_headless[face][frame.number];
-}
\ No newline at end of file