Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
59:fd4669864b67
Parent:
58:c8d90bb7404a
diff -r c8d90bb7404a -r fd4669864b67 Entity/Player/Bullets/Bullets.h
--- a/Entity/Player/Bullets/Bullets.h	Thu May 09 14:43:45 2019 +0000
+++ b/Entity/Player/Bullets/Bullets.h	Thu May 09 14:49:27 2019 +0000
@@ -3,9 +3,9 @@
 #include "Entity.h"
 
 /**Bullets Class
-@author Steven Mahasin
-@brief Creates a Bullet which inherits the Entity class, this will be a created projectile by the player class
-@date May 2019
+*@author Steven Mahasin
+*@brief Creates a Bullet which inherits the Entity class, this will be a created projectile by the player class
+*@date May 2019
 */
 class Bullets : public Entity
 {
@@ -13,35 +13,35 @@
 public:
     /** Constructor 
     *   @brief creates a bullet at positions pos_x and pos_y travelling at face dir
-    *   @param pos_x @details initialise _position.x
-    *   @param pos_y @details initialise _position.y
-    *   @param dir @details initialise _face
+    *   @param pos_x - initialise _position.x
+    *   @param pos_y - initialise _position.y
+    *   @param dir - initialise _face
     */
     Bullets(float pos_x, float pos_y, int dir);
 
     // Functions
     /**
     *   @brief function moves the bullet on it's face at a speed
-    *   @param speed @details the speed of the bullet
-    *   @param unused @details not used
-    *   @param map @details not used
-    *   @param doorways @details not used
+    *   @param speed - the speed of the bullet
+    *   @param unused - not used
+    *   @param map - not used
+    *   @param doorways - not used
     */
     virtual void move(float speed, float unused, char * map, bool * doorways);
     /**
     *   @brief draws the bullet onto the screen
-    *   @param lcd @details the screen where the bullet is drawn
+    *   @param lcd - the screen where the bullet is drawn
     */
     virtual void draw(N5110 &lcd);
     /**
     *   @brief reduce _hp by damage
-    *   @param damage @details the amount of damage to be taken
+    *   @param damage - the amount of damage to be taken
     */
     virtual void take_damage(int damage);
     /**
     *   @brief checks if the bullet is out of bounds (hit wall or out of screen)
-    *   @param map @details the 2d map array that dictates where there are walls or empty space
-    *   @param doorways @details an array that dictates which side of the wall has a doorway
+    *   @param map - the 2d map array that dictates where there are walls or empty space
+    *   @param doorways - an array that dictates which side of the wall has a doorway
     *   @returns true if bullet is out of bounds
     */
     bool out_of_bounds_check(char * map, bool * doorways);