Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
30:ec915d24d3e9
Parent:
29:6b8411bb040a
Child:
32:fe6359ef9916
diff -r 6b8411bb040a -r ec915d24d3e9 Entity/Player/Player.h
--- a/Entity/Player/Player.h	Sat May 04 15:39:20 2019 +0000
+++ b/Entity/Player/Player.h	Sun May 05 18:04:43 2019 +0000
@@ -2,6 +2,7 @@
 #define PLAYER_H
 #include "Entity.h"
 #include "Bullets.h"
+#include "N5110.h"
 
 const int bullets_max = 20;
 
@@ -16,6 +17,11 @@
     const static int invulnerability_period = 50;
     int invulnerability_counter;
     
+    // Private Functions
+    void move_bullets();
+    void move_player(float mapped_x, float mapped_y, int * map, bool * doorways);
+    void increment_frames(float mapped_x, float mapped_y);
+    
 public:
     // Constructors
     Player(float pos_x, float pos_y);
@@ -33,6 +39,10 @@
     virtual void move(float, float, int * map, bool * doorways);
     virtual void take_damage(int damage);
     virtual int * get_frame();
+    bool update_bullets(int * map, bool * doorways);
+    void draw(N5110 &lcd);
+    void draw_player(N5110 &lcd);
+    void draw_bullets(N5110 &lcd);
     void delete_bullets();
     void buttons(bool button_A, bool button_B, bool button_Y, bool button_X);