Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
21:be18f33da757
Parent:
15:44d5cc33d389
Child:
23:5a8f75e93508
diff -r bfe410c82b45 -r be18f33da757 Entity/Bullets/Bullets.cpp
--- a/Entity/Bullets/Bullets.cpp	Thu Apr 25 03:56:09 2019 +0000
+++ b/Entity/Bullets/Bullets.cpp	Thu Apr 25 05:27:43 2019 +0000
@@ -1,6 +1,7 @@
 #include "Bullets.h"
 
-Bullets::Bullets(float pos_x, float pos_y, int dir){
+Bullets::Bullets(float pos_x, float pos_y, int dir)
+{
     moving = true;
     face = 0;
     hp = 1;
@@ -15,30 +16,30 @@
     direction = dir;
 }
 
-void Bullets::move(float speed, float unused){
-    if (direction == 0){
+void Bullets::move(float speed, float unused)
+{
+    if (direction == 0) {
         position.y -= speed;
-    }
-    else if (direction == 1){
+    } else if (direction == 1) {
         position.x += speed;
-    }
-    else if (direction == 2){
+    } else if (direction == 2) {
         position.y += speed;
-    }
-    else if (direction == 3){
+    } else if (direction == 3) {
         position.x -= speed;
     }
 }
 
-int * Bullets::get_frame(){
+int * Bullets::get_frame()
+{
     return (int *) bullets_sprite;
 }
 
-bool Bullets::out_of_bounds_check(){
-    if (matrix_collision_test(position.x, position.y, 0)){
+bool Bullets::out_of_bounds_check()
+{
+    if (matrix_collision_test(position.x, position.y, 0)) {
         return true;
     }
-    if ((0 > position.x) || (position.x > 84) || (0 > position.y) || (position.y > 48)){
+    if ((0 > position.x) || (position.x > 84) || (0 > position.y) || (position.y > 48)) {
         return true;
     }
     return false;