Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
23:5a8f75e93508
Parent:
22:7abf4581bc9b
Child:
26:abbc19edc5c1
diff -r 7abf4581bc9b -r 5a8f75e93508 Entity/Player/Player.cpp
--- a/Entity/Player/Player.cpp	Thu Apr 25 05:53:30 2019 +0000
+++ b/Entity/Player/Player.cpp	Thu Apr 25 23:15:44 2019 +0000
@@ -7,6 +7,7 @@
     moving = false;
     face = 0;
     hp = 3;
+    attack = 1;
     hitbox.width = 6;
     hitbox.height = 5;
     position.x = pos_x;
@@ -22,23 +23,32 @@
         valid_bullets[i] = false;
     }
     fire_rate_counter = 0;
+    invulnerability_counter = invulnerability_period;
 
     // Upgradable status
-    fire_rate_delay = 3;
-    velocity = 1.4;
-    _bullet_speed = 2;
+    fire_rate_delay = 30;
+    velocity = 0.7;
+    _bullet_speed = 1;
+    
 }
 
 // Accessors
-int Player::get_attack()
-{
-    return 1;
-};
-
 int Player::get_bullet_speed()
 {
     return _bullet_speed;
 };
+int Player::get_hearts_width()
+{
+    return hearts.width;
+}
+int Player::get_hearts_height()
+{
+    return hearts.height;
+}
+int * Player::get_hearts_sprite()
+{
+    return hearts.sprite;
+}
 
 // Functions
 void Player::move(float mapped_x, float mapped_y)
@@ -61,7 +71,6 @@
         } else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)) {
             face = 3;
         }
-
         if (frame.number < frame.max) {
             frame.count++;
         } else {
@@ -70,11 +79,23 @@
     } else {
         frame.count = 0;
     }
-    frame.number = (frame.count/4) % frame.max;
+    frame.number = (frame.count/8) % frame.max;
+    invulnerability_counter++;
+}
+
+void Player::take_damage(int damage)
+{
+    if (invulnerability_counter >= invulnerability_period) {
+        hp -= damage;
+        invulnerability_counter = 0;
+    }
 }
 
 int * Player::get_frame()
 {
+    if ((invulnerability_counter < invulnerability_period) && (invulnerability_counter % 10 <= 4)) {
+        return (int*) sprite_transparent_player;
+    }
     return (int *) sprite_player[face][frame.number];
 }
 
@@ -101,3 +122,23 @@
         }
     }
 }
+
+void Player::update_hearts()
+{
+    hearts.width = (hp * 10) - 1;
+    hearts.height = 9;
+    int hearts_sprite[hearts.height][hearts.width];
+    for (int j = 0; j < 9; j++) {
+        for (int n = 0; n < hp; n++) {
+            for (int i = 0; i < 9; i++){
+                hearts_sprite[j][i + (n * 10)] = sprite_heart[j][i];
+            }
+            if (n != hp) {
+                hearts_sprite[j][9 + (n * 10)] = 2;
+            }
+        }
+    }
+    hearts.sprite = * hearts_sprite;
+}
+
+