Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed MotionSensor
Diff: Entity/Mobs/Snake/Snake.cpp
- Revision:
- 60:44ddfb791e2b
- Parent:
- 59:fd4669864b67
diff -r fd4669864b67 -r 44ddfb791e2b Entity/Mobs/Snake/Snake.cpp
--- a/Entity/Mobs/Snake/Snake.cpp Thu May 09 14:49:27 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,153 +0,0 @@
-#include "Snake.h"
-#include "math.h"
-#include <complex>
-
-// Constructor
-Snake::Snake(float pos_x, float pos_y)
-{
- _hp = 4;
- _attack = 1;
- _face = 0;
- _prev_face = 0;
- _hp_drop_chance = 10; // out of 100
-
- _hitbox.width = 4;
- _hitbox.height = 7;
-
- _position.x = pos_x;
- _position.y = pos_y;
-
- _sprite_size.width = 6;
- _sprite_size.height = 12;
- _sprite_size.offset_x = -1;
- _sprite_size.offset_y = -6;
-
- _frame.count = 0;
- _frame.number = 0;
- _frame.max = 6;
-
- _velocity = 0;
- _velocity_index = 0;
-}
-// Member Function
-void Snake::update_prev_face()
-{
- _prev_face = _face;
-}
-
-// Member Mutator
-void Snake::update_hitbox(int _hitbox_width, int _hitbox_height, int _sprite_size_width, int _sprite_size_height, int _sprite_size_offset_x, int _sprite_size_offset_y, int max_frame) // Offset, Hitbox and Frame Count update
-{
- if (_prev_face != _face) {
- _frame.number = 0; // Resets animation everytime face changes
- _hitbox.width = _hitbox_width;
- _hitbox.height = _hitbox_height;
-
- _sprite_size.width = _sprite_size_width;
- _sprite_size.height = _sprite_size_height;
- _sprite_size.offset_x = _sprite_size_offset_x;
- _sprite_size.offset_y = _sprite_size_offset_y;
-
- _frame.max = max_frame;
- }
-}
-
-// Functions
-void Snake::move(float player_x, float player_y, char * map, bool * doorways)
-{
- float diff_x = player_x - _position.x;
- float diff_y = player_y - _position.y;
- _velocity = snake_velocity_pattern[_velocity_index]; // Creating slithering effect, changing velocity of movement
- update_prev_face();
-
- // Setting Face
- update_face(diff_x, diff_y);
-
- // Movement
- move_snake(); // Movement and updating _hitboxes
-
- undo_move_x(entity_to_map_collision_test(_position.x, _prev_pos.y, map, doorways));
- undo_move_y(entity_to_map_collision_test(_prev_pos.x, _position.y, map, doorways));
-
- increment_frame();
-}
-
-void Snake::update_face(float diff_x, float diff_y) // Depending on the displacement of player from snake, after a full slither effect, change the face
-{
- if (_velocity_index == 0) {
- if (abs(diff_x) > abs(diff_y)) {
- if (diff_x > 0) {
- _face = 1;
- } else {
- _face = 3;
- }
- } else {
- if (diff_y > 0) {
- _face = 2;
- } else {
- _face = 0;
- }
- }
- }
-}
-
-void Snake::move_snake() // Moves the Snake according to velocity, updates the _hitboxes everytime it changes face
-{
- if (_face == 0) {
- _position.y -= _velocity;
- update_hitbox(4, 7, 6, 12, -1, -6, 6);
- } else if (_face == 1) {
- _position.x += _velocity;
- update_hitbox(7, 4, 12, 7, -6, -4, 4);
- } else if (_face == 2) {
- _position.y += _velocity;
- update_hitbox(4, 7, 6, 12, -1, -5, 6);
- } else if (_face == 3) {
- _position.x -= _velocity;
- update_hitbox(7, 4, 12, 7, 0, -4, 4);
- }
-}
-
-void Snake::increment_frame() // Frame increment and velocity index increment
-{
- _frame.count++;
- if (_frame.count >= 10) { // Every 10 frames, sprite_frames increments and velocity_index increments
- _frame.count = 0;
- _velocity_index++;
- _frame.number++;
- if (_velocity_index >= 6) { // Velocity_index max; reset
- _velocity_index = 0;
- }
- if (_frame.number >= _frame.max) { // Frame.number max; reset
- _frame.number = 0;
- }
- }
-}
-
-void Snake::take_damage(int damage)
-{
- _hp -= damage;
-}
-
-char * Snake::get_frame() // Returns the frame needed
-{
- if(_face == 0) {
- return (char *) sprite_snake_y[0][_frame.number];
- } else if(_face == 1) {
- return (char *) sprite_snake_x[0][_frame.number];
- } else if(_face == 2) {
- return (char *) sprite_snake_y[1][_frame.number];
- } else if(_face == 3) {
- return (char *) sprite_snake_x[1][_frame.number];
- }
- return 0;
-}
-
-void Snake::draw(N5110 &lcd)
-{
- lcd.drawSpriteTransparent(get_pos_x()+_sprite_size.offset_x,
- get_pos_y()+_sprite_size.offset_y,
- _sprite_size.height,
- _sprite_size.width,
- get_frame());
-}
\ No newline at end of file