Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
50:2c5cb92a5361
Parent:
49:3f83ed62d123
Child:
57:1c12361b6e3d
diff -r 3f83ed62d123 -r 2c5cb92a5361 Title/Title.cpp
--- a/Title/Title.cpp	Thu May 09 04:24:30 2019 +0000
+++ b/Title/Title.cpp	Thu May 09 06:33:28 2019 +0000
@@ -85,7 +85,7 @@
         player.move(1, 0, (char *)level_map[0][0], (bool *)sprite_transparent_player);  // Adding animation of walking
         player.undo_move_x(true);   // Keeping the player in place
         player.buttons(false, true, false, false);  // Instructing player to shoot right
-        player.update_bullets((char *)level_map[0][0], (bool *)sprite_transparent_player);  // Move the bullets and delete those out of the screen
+        player.delete_out_of_bounds_bullets((char *)level_map[0][0], (bool *)sprite_transparent_player);  // Move the bullets and delete those out of the screen
         wait_ms(1000/40);
     }
     wait(0.05);