Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
34:1d5b4da3935e
Parent:
33:4f3948dcd2f7
Child:
38:09832e662803
Child:
53:93338b52489d
diff -r 4f3948dcd2f7 -r 1d5b4da3935e Entity/Player/Bullets/Bullets.h
--- a/Entity/Player/Bullets/Bullets.h	Mon May 06 13:27:26 2019 +0000
+++ b/Entity/Player/Bullets/Bullets.h	Mon May 06 13:58:39 2019 +0000
@@ -10,10 +10,10 @@
     Bullets(float, float, int);
 
     // Functions
-    virtual void move(float, float, int * map, bool * doorways);
+    virtual void move(float, float, char * map, bool * doorways);
     virtual void draw(N5110 &lcd);
     virtual void take_damage(int damage);
-    bool out_of_bounds_check(int * map, bool * doorways);
+    bool out_of_bounds_check(char * map, bool * doorways);
 
 private:
     // Private Functions