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Dependencies: mbed MotionSensor
Diff: Entity/Player/Bullets/Bullets.cpp
- Revision:
- 57:1c12361b6e3d
- Parent:
- 53:93338b52489d
diff -r ef9521b7ed78 -r 1c12361b6e3d Entity/Player/Bullets/Bullets.cpp
--- a/Entity/Player/Bullets/Bullets.cpp Thu May 09 08:42:52 2019 +0000
+++ b/Entity/Player/Bullets/Bullets.cpp Thu May 09 09:50:19 2019 +0000
@@ -3,55 +3,55 @@
// Constructor
Bullets::Bullets(float pos_x, float pos_y, int dir)
{
- face = dir;
- hp = 1;
+ _face = dir;
+ _hp = 1;
- hitbox.width = 3;
- hitbox.height = 3;
+ _hitbox.width = 3;
+ _hitbox.height = 3;
- position.x = pos_x;
- position.y = pos_y;
+ _position.x = pos_x;
+ _position.y = pos_y;
- sprite_size.width = 3;
- sprite_size.height = 3;
- sprite_size.offset_x = -1;
- sprite_size.offset_y = -4;
+ _sprite_size.width = 3;
+ _sprite_size.height = 3;
+ _sprite_size.offset_x = -1;
+ _sprite_size.offset_y = -4;
}
// Functions
void Bullets::move(float speed, float unused, char * unused2, bool * unused3) // Moves regarding face(constant after constructed)
{
- if (face == 0) {
- position.y -= speed;
- } else if (face == 1) {
- position.x += speed;
- } else if (face == 2) {
- position.y += speed;
- } else if (face == 3) {
- position.x -= speed;
+ if (_face == 0) {
+ _position.y -= speed;
+ } else if (_face == 1) {
+ _position.x += speed;
+ } else if (_face == 2) {
+ _position.y += speed;
+ } else if (_face == 3) {
+ _position.x -= speed;
}
}
void Bullets::draw(N5110 &lcd)
{
- lcd.drawSpriteTransparent(position.x+sprite_size.offset_x,
- position.y+sprite_size.offset_y,
- sprite_size.height,
- sprite_size.width,
+ lcd.drawSpriteTransparent(_position.x+_sprite_size.offset_x,
+ _position.y+_sprite_size.offset_y,
+ _sprite_size.height,
+ _sprite_size.width,
(char *) bullets_sprite);
}
void Bullets::take_damage(int damage) // Taking damage, currently not used(has to be inherited, as well as useful for possible future use)
{
- hp -= damage;
+ _hp -= damage;
}
bool Bullets::out_of_bounds_check(char * map, bool * doorways) // Returns true when bullets exit map or collide with walls
{
- if (entity_to_map_collision_test(position.x, position.y, map, doorways)) {
+ if (entity_to_map_collision_test(_position.x, _position.y, map, doorways)) {
return true;
}
- if ((0 > position.x) || (position.x > 84) || (0 > position.y) || (position.y > 48)) {
+ if ((0 > _position.x) || (_position.x > 84) || (0 > _position.y) || (_position.y > 48)) {
return true;
}
return false;