Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Tue Apr 23 03:10:09 2019 +0000
Revision:
11:63e54f6e7939
Parent:
10:1a3499f6b583
Child:
12:a1c1991835ca
Added move checks (for entity to group of entity collision checks);; Added a plausible way to update each entity;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Player.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3
el17sm 10:1a3499f6b583 4 Player::Player(float pos_x, float pos_y){
el17sm 10:1a3499f6b583 5 moving = false;
el17sm 10:1a3499f6b583 6 face = 0;
el17sm 10:1a3499f6b583 7 hp = 0;
el17sm 10:1a3499f6b583 8 hitbox.width = 6;
el17sm 10:1a3499f6b583 9 hitbox.height = 5;
el17sm 10:1a3499f6b583 10 position.x = pos_x;
el17sm 10:1a3499f6b583 11 position.y = pos_y;
el17sm 10:1a3499f6b583 12 sprite_size.width = 6;
el17sm 10:1a3499f6b583 13 sprite_size.height = 12;
el17sm 10:1a3499f6b583 14 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 15 sprite_size.offset_y = 7;
el17sm 10:1a3499f6b583 16 }
el17sm 10:1a3499f6b583 17
el17sm 10:1a3499f6b583 18 void Player::move(float mapped_x, float mapped_y){
el17sm 11:63e54f6e7939 19 if(!matrix_collision_test(position.x + player_speed*mapped_x, position.y, 0)){
el17sm 11:63e54f6e7939 20 position.x += player_speed*mapped_x;
el17sm 10:1a3499f6b583 21 }
el17sm 11:63e54f6e7939 22 if(!matrix_collision_test(position.x, position.y - player_speed*mapped_y, 0)){
el17sm 11:63e54f6e7939 23 position.y -= player_speed*mapped_y;
el17sm 10:1a3499f6b583 24 }
el17sm 10:1a3499f6b583 25 moving = false;
el17sm 10:1a3499f6b583 26 if (abs(mapped_x) + abs(mapped_y) > 0.1f){
el17sm 10:1a3499f6b583 27 moving = true;
el17sm 10:1a3499f6b583 28 if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)){
el17sm 10:1a3499f6b583 29 face = 2;
el17sm 10:1a3499f6b583 30 }
el17sm 10:1a3499f6b583 31 else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)){
el17sm 10:1a3499f6b583 32 face = 0;
el17sm 10:1a3499f6b583 33 }
el17sm 10:1a3499f6b583 34 else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)){
el17sm 10:1a3499f6b583 35 face = 1;
el17sm 10:1a3499f6b583 36 }
el17sm 10:1a3499f6b583 37 else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)){
el17sm 10:1a3499f6b583 38 face = 3;
el17sm 10:1a3499f6b583 39 }
el17sm 10:1a3499f6b583 40 }
el17sm 10:1a3499f6b583 41 }
el17sm 10:1a3499f6b583 42
el17sm 10:1a3499f6b583 43 void Player::chkdmg(){
el17sm 10:1a3499f6b583 44
el17sm 10:1a3499f6b583 45 }
el17sm 10:1a3499f6b583 46
el17sm 10:1a3499f6b583 47 void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X){
el17sm 10:1a3499f6b583 48 if (button_Y){
el17sm 10:1a3499f6b583 49 face = 0;
el17sm 10:1a3499f6b583 50 }
el17sm 10:1a3499f6b583 51 else if (button_B){
el17sm 10:1a3499f6b583 52 face = 1;
el17sm 10:1a3499f6b583 53 }
el17sm 10:1a3499f6b583 54 else if (button_A){
el17sm 10:1a3499f6b583 55 face = 2;
el17sm 10:1a3499f6b583 56 }
el17sm 10:1a3499f6b583 57 else if (button_X){
el17sm 10:1a3499f6b583 58 face = 3;
el17sm 10:1a3499f6b583 59 }
el17sm 10:1a3499f6b583 60 }