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Dependencies: mbed MotionSensor
Title/Title.cpp
- Committer:
- el17sm
- Date:
- 2019-05-09
- Revision:
- 48:f7d9ae3e554d
- Parent:
- 47:6e31b195ce3c
- Child:
- 49:3f83ed62d123
File content as of revision 48:f7d9ae3e554d:
#include "Title.h"
Title::Title()
{
title_count = 0;
cursor_timer = 20;
title_option = 0;
}
int Title::get_seed()
{
return title_count;
}
void Title::main(N5110 &lcd, Gamepad &gamepad, float &global_contrast)
{
Player player(5, 36);
while(1){ // Title Screen Loop
title_option = 0;
while(!gamepad.check_event(Gamepad::A_PRESSED)){
lcd.clear();
draw_title_screen(lcd);
lcd.refresh();
title_options_joystick(gamepad);
title_count++;
wait_ms(1000/40); // 1s/framerate
}
while(gamepad.check_event(Gamepad::A_PRESSED)){}
if(title_option == 0) { break; // Start game, exit title loop
} else if (title_option == 1) { title_option_option(lcd, gamepad, player, global_contrast);
} else if (title_option == 2) { title_option_credit(lcd, gamepad);
} else if (title_option == 3) { title_option_tutorial(lcd, gamepad);
}
}
player.~Player();
}
void Title::draw_title_screen(N5110 &lcd)
{
lcd.drawSprite(11, 4, 15, 44, (char *)title_name_0);
lcd.drawSpriteTransparent(19, 14, 17, 53, (char *)title_name_1);
lcd.drawCircle(79, 7, 10, FILL_BLACK);
lcd.drawCircle(81, 5, 8, FILL_WHITE);
lcd.drawSprite(56, 6, 11, 5, (char *)star_sprite[abs(((title_count/20) % 7) - 3)]);
lcd.drawSprite(12, 34, 8, 8, (char *)button_A_sprite);
lcd.drawSprite(22, 37, 3, 2, (char *)arrow_left_sprite);
lcd.drawSprite(59, 37, 3, 2, (char *)arrow_right_sprite);
lcd.drawSprite(69, 31, 12, 6, (char *)sprite_player[(title_count/40) % 4][(title_count/10) % 4]);
lcd.drawSprite(26, 35, 9, 32, (char *)title_options_sprite[title_option]);
}
void Title::title_options_joystick(Gamepad &gamepad)
{
if ((gamepad.get_direction() == 3) && (cursor_timer > 20)) { // Detect Joystick going right
cursor_timer = 0;
if (title_option >= 3) {
title_option = 0;
} else {
title_option++;
}
} else if ((gamepad.get_direction() == 7) && (cursor_timer > 20)) { // Detect Joystick going left
cursor_timer = 0;
if (title_option <= 0) {
title_option = 3;
} else {
title_option--;
}
}
cursor_timer++;
}
void Title::title_option_option(N5110 &lcd, Gamepad &gamepad, Player &player, float &global_contrast)
{
while(!gamepad.check_event(Gamepad::A_PRESSED)) {
global_contrast = gamepad.read_pot();
lcd.setContrast(global_contrast);
lcd.clear();
lcd.printString("Set contrast", 0, 0);
lcd.printString("using the", 0, 1);
lcd.printString("potentiometer", 0, 2);
player.draw(lcd);
player.draw_bullets(lcd, player.get_pos_y() + 2);
lcd.refresh();
player.move(1, 0, (char *)level_map[0][0], (bool *)sprite_transparent_player); // Adding animation of walking
player.undo_move_x(true); // Keeping the player in place
player.buttons(false, true, false, false); // Instructing player to shoot right
player.update_bullets((char *)level_map[0][0], (bool *)sprite_transparent_player); // Move the bullets and delete those out of the screen
wait_ms(1000/40);
}
wait(0.05);
while(gamepad.check_event(Gamepad::A_PRESSED)) {}
}
void Title::title_option_credit(N5110 &lcd, Gamepad &gamepad)
{
lcd.clear();
lcd.printString("Made by:", 0, 0);
lcd.printString("Steven Mahasin", 0, 1);
lcd.printString("201192939", 0, 2);
lcd.refresh();
wait(0.05);
while(!gamepad.check_event(Gamepad::A_PRESSED)) {
}
wait(0.05);
while(gamepad.check_event(Gamepad::A_PRESSED)) {
}
}
void Title::title_option_tutorial(N5110 &lcd, Gamepad &gamepad)
{
print_tutorial_page_0(lcd); // print page 0 and wait for button toggle
wait(0.05);
while(!gamepad.check_event(Gamepad::A_PRESSED)) {}
wait(0.05);
while(gamepad.check_event(Gamepad::A_PRESSED)) {}
print_tutorial_page_1(lcd); // print page 1 and wait for button toggle
wait(0.05);
while(!gamepad.check_event(Gamepad::A_PRESSED)) {}
wait(0.05);
while(gamepad.check_event(Gamepad::A_PRESSED)) {}
print_tutorial_page_2(lcd); // print page 2 and wait for button toggle
wait(0.05);
while(!gamepad.check_event(Gamepad::A_PRESSED)) {}
wait(0.05);
while(gamepad.check_event(Gamepad::A_PRESSED)) {}
}
void Title::print_tutorial_page_0(N5110 &lcd)
{
lcd.clear();
lcd.printString("Use the joypad", 0, 0);
lcd.printString("to move the", 0, 1);
lcd.printString("player", 0, 2);
lcd.printString("Use buttons", 0, 3);
lcd.printString("ABXY to shoot", 0, 4);
lcd.printString("directionally", 0, 5);
lcd.refresh();
}
void Title::print_tutorial_page_1(N5110 &lcd)
{
lcd.clear();
lcd.printString("Hold L to", 0, 0);
lcd.printString("show player", 0, 1);
lcd.printString("health", 0, 2);
lcd.printString("Hold Back", 0, 3);
lcd.printString("to view a", 0, 4);
lcd.printString("minimap", 0, 5);
lcd.refresh();
}
void Title::print_tutorial_page_2(N5110 &lcd)
{
lcd.clear();
lcd.printString("Press Start", 0, 0);
lcd.printString("to pause", 0, 1);
lcd.printString("the game", 0, 2);
lcd.refresh();
}