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Dependencies: mbed MotionSensor
Entity/Player/Player.h
- Committer:
- el17sm
- Date:
- 2019-04-24
- Revision:
- 16:ddb203a74dfc
- Parent:
- 15:44d5cc33d389
- Child:
- 21:be18f33da757
- Child:
- 22:7abf4581bc9b
File content as of revision 16:ddb203a74dfc:
#ifndef PLAYER_H
#define PLAYER_H
#include "Entity.h"
#include "Bullets.h"
const int bullets_max = 20;
class Player : public Entity {
public:
// Constructors
Player(float, float);
// Functions
virtual void move(float, float);
virtual int * get_frame();
void buttons(bool, bool, bool, bool);
// accessors
int get_attack();
// variables
Bullets *bullets_array[bullets_max];
bool valid_bullets[bullets_max];
int fire_rate_counter;
int fire_rate_delay;
};
const int sprite_player [4][4][12][6] = { // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
{ // Up
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,1,1,1,1,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,1,1,1,1,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,0,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,1,1,1,1,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,1,1,1,1,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{1,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,0,0,0,1,0,}
}
},
{ // Right
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,1,1,1,2,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,0,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,1,1,1,2,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,0,1,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,1,1,1,2,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,0,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,1,1,1,2,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,0,1,}
}
},
{
// Down
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,2,1,1,2,1,},
{1,1,2,2,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,2,1,1,2,1,},
{1,1,2,2,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,0,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,2,1,1,2,1,},
{1,1,2,2,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,2,1,1,2,1,},
{1,1,2,2,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{1,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,0,0,0,1,0,}
}
},
{ // Left
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,2,1,1,1,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,0,1,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,2,1,1,1,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,1,0,0,},
{0,1,0,0,1,0,},
{1,0,0,0,1,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,2,1,1,1,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,0,1,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,}
},
{
{0,1,1,1,1,0,},
{1,1,1,1,1,1,},
{1,2,1,1,1,1,},
{1,1,1,1,1,1,},
{0,1,1,1,1,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,1,0,0,},
{0,1,0,0,1,0,},
{1,0,0,0,1,0,}
}
}
};
#endif