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Dependencies: mbed MotionSensor
Entity/Mobs/Headless/Headless.cpp
- Committer:
- el17sm
- Date:
- 2019-05-07
- Revision:
- 37:a404860171a9
- Parent:
- 36:92d131695e7c
- Child:
- 38:09832e662803
- Child:
- 51:4d0cd75e7ed3
File content as of revision 37:a404860171a9:
#include "Headless.h"
#include "math.h"
#include <complex>
Headless::Headless(float pos_x, float pos_y)
{
_hp_drop_chance = 10; // out of 100
moving = true;
face = 0;
hp = 4;
attack = 1;
hitbox.width = 6;
hitbox.height = 5;
position.x = pos_x;
position.y = pos_y;
sprite_size.width = 6;
sprite_size.height = 9;
sprite_size.offset_x = 0;
sprite_size.offset_y = -4;
frame.count = 0;
frame.number = 0;
frame.max = 4;
velocity = 0.25;
}
void Headless::move(float player_x, float player_y, char * map, bool * doorways)
{
std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
position.x += velocity * pos_diff.real() / std::abs(pos_diff);
position.y += velocity * pos_diff.imag() / std::abs(pos_diff);
if (abs(pos_diff.real()) > abs(pos_diff.imag())) {
if (pos_diff.real() > 0) {
face = 1;
} else {
face = 3;
}
} else {
if (pos_diff.imag() > 0) {
face = 2;
} else {
face = 0;
}
}
undo_move_x(entity_to_map_collision_test(position.x, prev_pos.y, map, doorways));
undo_move_y(entity_to_map_collision_test(prev_pos.x, position.y, map, doorways));
if (frame.number < frame.max) {
frame.count++;
} else {
frame.count = 0;
}
frame.number = (frame.count/16) % frame.max;
}
void Headless::draw(N5110 &lcd)
{
lcd.drawSpriteTransparent(position.x+sprite_size.offset_x,
position.y+sprite_size.offset_y,
sprite_size.height,
sprite_size.width,
get_frame());
}
void Headless::take_damage(int damage)
{
hp -= damage;
}
char * Headless::get_frame()
{
return (char *) sprite_headless[face][frame.number];
}