Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Entity/Player/Bullets/Bullets.h

Committer:
el17sm
Date:
2019-05-09
Revision:
53:93338b52489d
Parent:
34:1d5b4da3935e
Child:
58:c8d90bb7404a

File content as of revision 53:93338b52489d:

#ifndef BULLETS_H
#define BULLETS_H
#include "Entity.h"

class Bullets : public Entity
{

public:
    // Constructor
    Bullets(float, float, int);

    // Functions
    virtual void move(float, float, char * map, bool * doorways);
    virtual void draw(N5110 &lcd);
    virtual void take_damage(int damage);
    bool out_of_bounds_check(char * map, bool * doorways);
};

const char bullets_sprite[3][3] = {{1,1,1},
    {1,1,1},
    {1,1,1}
};

#endif