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Dependencies: mbed MotionSensor
Entity/Headless/Headless.h
- Committer:
- el17sm
- Date:
- 2019-05-04
- Revision:
- 29:6b8411bb040a
- Parent:
- 27:a1b41626f57c
File content as of revision 29:6b8411bb040a:
#ifndef HEADLESS_H
#define HEADLESS_H
#include "Entity.h"
class Headless : public Entity
{
public:
// Constructor
Headless(float, float);
// Functions
virtual void move(float player_x, float player_y, int * map, bool * doorways);
virtual int * get_frame();
virtual void take_damage(int damage);
};
const int sprite_headless[4][4][9][6] = { // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
{
// Up
{
{0,0,0,0,0,0,},
{1,0,0,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,0,0,0,0,0,},
{0,0,0,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,0,0,0,1,0,}
},
{
{0,0,0,0,1,0,},
{0,0,1,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,1,0,0,0,0,},
{0,0,0,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,0,0,}
}
},
{
// Right
{
{0,0,0,0,0,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,1,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,0,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,}
},
{
{0,1,0,0,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,1,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,1,0,},
{0,0,1,0,1,0,},
{0,1,0,0,0,1,}
},
{
{0,0,0,0,1,0,},
{0,0,0,0,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,1,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,0,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,}
},
{
{0,0,0,0,0,0,},
{0,0,0,0,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,1,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,1,0,},
{0,0,1,0,1,0,},
{0,1,0,0,0,1,}
}
},
{
// Down
{
{0,0,0,0,0,0,},
{1,0,0,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,0,0,0,0,0,},
{0,0,0,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,0,0,0,1,0,}
},
{
{0,0,0,0,1,0,},
{0,0,1,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,1,0,0,0,0,},
{0,0,0,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,0,0,}
}
},
{
// Left
{
{0,0,0,0,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,},
{1,1,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,0,1,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,}
},
{
{0,0,0,0,1,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,},
{1,1,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,1,0,0,},
{0,1,0,1,0,0,},
{1,0,0,0,1,0,}
},
{
{0,1,0,0,0,0,},
{0,0,0,0,0,0,},
{0,0,1,1,0,0,},
{1,1,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,0,1,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,}
},
{
{0,0,0,0,0,0,},
{1,0,0,0,0,0,},
{0,0,1,1,0,0,},
{1,1,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,1,0,0,},
{0,1,0,1,0,0,},
{1,0,0,0,1,0,}
}
}
};
#endif