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Dependencies: mbed MotionSensor
Entity/Player/Bullets/Bullets.h
- Committer:
- el17sm
- Date:
- 2019-05-06
- Revision:
- 33:4f3948dcd2f7
- Parent:
- 32:fe6359ef9916
- Child:
- 34:1d5b4da3935e
File content as of revision 33:4f3948dcd2f7:
#ifndef BULLETS_H
#define BULLETS_H
#include "Entity.h"
class Bullets : public Entity
{
public:
// Constructor
Bullets(float, float, int);
// Functions
virtual void move(float, float, int * map, bool * doorways);
virtual void draw(N5110 &lcd);
virtual void take_damage(int damage);
bool out_of_bounds_check(int * map, bool * doorways);
private:
// Private Functions
char * get_frame();
// Member Variable
int direction;
};
const char bullets_sprite[3][3] = {{1,1,1},
{1,1,1},
{1,1,1}
};
#endif