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Dependencies: mbed MotionSensor
Entity/Bosses/Skull/Skull.h
- Committer:
- el17sm
- Date:
- 2019-05-06
- Revision:
- 34:1d5b4da3935e
- Parent:
- 33:4f3948dcd2f7
- Child:
- 36:92d131695e7c
File content as of revision 34:1d5b4da3935e:
#ifndef SKULL_H
#define SKULL_H
#include "Entity.h"
class Skull : public Entity {
public:
// Constructor
Skull(float pos_x, float pos_y);
// Functions
virtual void move(float, float, char * map, bool * doorways); // movement control and miscellaneous updates
virtual void take_damage(int);
virtual void draw(N5110 &lcd);
};
const char skull_sprite[2][23][21] = //skull_sprite[mouthclose/mouthopen][Size_Y][Size_X]
{
{
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
{0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
{0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,1,0},
{1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
{1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1},
{1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
{1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
{1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1},
{0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0},
{0,1,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,1,0},
{0,0,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0},
{0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},
{0,0,1,0,0,1,1,0,1,0,1,0,1,0,1,1,0,0,1,0,0},
{0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0},
{0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0}
},
{
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
{0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
{0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,1,0},
{1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
{1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1},
{1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
{1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
{1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1},
{0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0},
{0,1,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,0},
{0,0,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0},
{0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},
{0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0},
{0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0},
{0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0}
}
};
const char skull_shadow_sprite[2][5][19] =
{
{
{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}
},
{
{0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0}
}
};
#endif