Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Parent:
31:ab24d028ddfd
Child:
33:4f3948dcd2f7
--- a/Entity/Snake/Snake.h	Sun May 05 18:37:23 2019 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,290 +0,0 @@
-#ifndef SNAKE_H
-#define SNAKE_H
-#include "Entity.h"
-
-class Snake : public Entity
-{
-
-public:
-    // Constructor
-    Snake(float, float);
-
-    // Functions
-    virtual void move(float, float, int * map, bool * doorways);
-    virtual int * get_frame();
-    virtual void take_damage(int);
-
-private:
-    // Member Function
-    void update_prev_face();
-
-    // Member Mutator
-    void update_hitbox(int, int, int, int, int, int, int);
-
-    // Member Variable
-    int _velocity_index;
-    int _prev_face;
-
-};
-
-const float velocity_pattern[6] = {0, 0.15, 0.25, 0.35, 0.25, -0.1};
-
-const int sprite_snake_x[2][4][7][12] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
-    {
-        // Right
-        {
-            {0,0,0,0,0,0,0,0,1,1,1,0,},
-            {0,0,0,0,0,0,0,1,1,1,2,1,},
-            {0,0,0,0,0,0,0,1,1,1,1,1,},
-            {0,0,0,0,0,0,0,1,1,1,0,0,},
-            {0,0,0,0,0,0,0,0,1,1,1,0,},
-            {0,0,1,1,1,1,0,1,1,1,1,0,},
-            {1,1,1,0,1,1,1,1,1,1,0,0,},
-        },
-        {
-            {0,0,0,0,0,0,0,0,1,1,1,0,},
-            {0,0,0,0,0,0,0,1,1,1,2,1,},
-            {0,0,0,0,0,0,0,1,1,1,1,1,},
-            {0,0,0,0,0,0,0,1,1,1,0,0,},
-            {0,0,0,0,0,0,0,0,1,1,1,0,},
-            {0,1,1,1,1,0,1,1,1,1,1,0,},
-            {1,0,0,1,1,1,1,1,1,1,0,0,},
-        },
-        {
-            {0,0,0,0,0,0,0,0,1,1,1,0,},
-            {0,0,0,0,0,0,0,1,1,1,2,1,},
-            {0,0,0,0,0,0,0,1,1,1,1,1,},
-            {0,0,0,0,0,0,0,1,1,1,0,0,},
-            {1,0,0,0,0,0,0,0,1,1,1,0,},
-            {0,1,0,0,1,1,1,1,1,1,1,0,},
-            {0,0,1,1,1,0,1,1,1,1,0,0,},
-        },
-        {
-            {0,0,0,0,0,0,0,0,1,1,1,0,},
-            {0,0,0,0,0,0,0,1,1,1,2,1,},
-            {0,0,0,0,0,0,0,1,1,1,1,1,},
-            {0,0,0,0,0,0,0,1,1,1,0,0,},
-            {0,0,0,0,0,0,0,0,1,1,1,0,},
-            {1,1,0,1,1,1,1,1,1,1,1,0,},
-            {0,0,1,1,0,1,1,1,1,1,0,0,},
-        }
-    },
-    {
-        // Left
-        {
-            {0,1,1,1,0,0,0,0,0,0,0,0,},
-            {1,2,1,1,1,0,0,0,0,0,0,0,},
-            {1,1,1,1,1,0,0,0,0,0,0,0,},
-            {0,0,1,1,1,0,0,0,0,0,0,0,},
-            {0,1,1,1,0,0,0,0,0,0,0,0,},
-            {0,1,1,1,1,0,1,1,1,1,0,0,},
-            {0,0,1,1,1,1,1,1,0,1,1,1,},
-        },
-        {
-            {0,1,1,1,0,0,0,0,0,0,0,0,},
-            {1,2,1,1,1,0,0,0,0,0,0,0,},
-            {1,1,1,1,1,0,0,0,0,0,0,0,},
-            {0,0,1,1,1,0,0,0,0,0,0,0,},
-            {0,1,1,1,0,0,0,0,0,0,0,0,},
-            {0,1,1,1,1,1,0,1,1,1,1,0,},
-            {0,0,1,1,1,1,1,1,1,0,0,1,},
-        },
-        {
-            {0,1,1,1,0,0,0,0,0,0,0,0,},
-            {1,2,1,1,1,0,0,0,0,0,0,0,},
-            {1,1,1,1,1,0,0,0,0,0,0,0,},
-            {0,0,1,1,1,0,0,0,0,0,0,0,},
-            {0,1,1,1,0,0,0,0,0,0,0,1,},
-            {0,1,1,1,1,1,1,1,0,0,1,0,},
-            {0,0,1,1,1,1,0,1,1,1,0,0,},
-        },
-        {
-            {0,1,1,1,0,0,0,0,0,0,0,0,},
-            {1,2,1,1,1,0,0,0,0,0,0,0,},
-            {1,1,1,1,1,0,0,0,0,0,0,0,},
-            {0,0,1,1,1,0,0,0,0,0,0,0,},
-            {0,1,1,1,0,0,0,0,0,0,0,0,},
-            {0,1,1,1,1,1,1,1,1,0,1,1,},
-            {0,0,1,1,1,1,1,0,1,1,0,0,},
-        }
-    }
-};
-
-const int sprite_snake_y[2][6][12][6] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
-    {
-        // Up
-        {
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,1,1,1,1,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,1,0,},
-            {0,0,0,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,0,0,},
-        },
-        {
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,1,1,1,1,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,1,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,1,0,},
-            {0,0,0,0,1,0,},
-            {0,0,1,1,0,0,},
-        },
-        {
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,1,1,1,1,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,1,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,0,1,0,},
-            {0,0,0,1,0,0,},
-        },
-        {
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,1,1,1,1,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,1,0,},
-            {0,0,0,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,1,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,0,1,0,},
-        },
-        {
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,1,1,1,1,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,1,0,},
-            {0,0,0,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,1,0,0,0,0,},
-            {0,0,1,1,0,0,},
-        },
-        {
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,1,1,1,1,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,1,0,},
-            {0,0,0,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,0,0,},
-            {0,0,1,0,0,0,},
-        }
-    },
-    {
-        // Down
-        {
-            {0,0,0,0,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,1,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,1,0,},
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,2,1,1,2,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-        },
-        {
-            {0,0,1,1,0,0,},
-            {0,1,0,0,0,0,},
-            {0,1,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,1,0,},
-            {0,0,0,1,1,0,},
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,2,1,1,2,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-        },
-        {
-            {0,0,1,0,0,0,},
-            {0,1,0,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,1,0,},
-            {0,0,0,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,2,1,1,2,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-        },
-        {
-            {0,1,0,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,1,0,},
-            {0,0,0,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,2,1,1,2,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-        },
-        {
-            {0,0,1,1,0,0,},
-            {0,0,0,0,1,0,},
-            {0,0,0,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,1,1,0,0,0,},
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,2,1,1,2,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-        },
-        {
-            {0,0,0,1,0,0,},
-            {0,0,0,0,1,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,0,0,0,},
-            {0,1,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,1,1,1,0,},
-            {1,1,1,1,1,1,},
-            {1,2,1,1,2,1,},
-            {0,1,1,1,1,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-        }
-    }
-};
-
-#endif
\ No newline at end of file