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Dependencies: mbed MotionSensor
Diff: Entity/Snake/Snake.h
- Revision:
- 32:fe6359ef9916
- Parent:
- 31:ab24d028ddfd
- Child:
- 33:4f3948dcd2f7
--- a/Entity/Snake/Snake.h Sun May 05 18:37:23 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,290 +0,0 @@
-#ifndef SNAKE_H
-#define SNAKE_H
-#include "Entity.h"
-
-class Snake : public Entity
-{
-
-public:
- // Constructor
- Snake(float, float);
-
- // Functions
- virtual void move(float, float, int * map, bool * doorways);
- virtual int * get_frame();
- virtual void take_damage(int);
-
-private:
- // Member Function
- void update_prev_face();
-
- // Member Mutator
- void update_hitbox(int, int, int, int, int, int, int);
-
- // Member Variable
- int _velocity_index;
- int _prev_face;
-
-};
-
-const float velocity_pattern[6] = {0, 0.15, 0.25, 0.35, 0.25, -0.1};
-
-const int sprite_snake_x[2][4][7][12] = { // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
- {
- // Right
- {
- {0,0,0,0,0,0,0,0,1,1,1,0,},
- {0,0,0,0,0,0,0,1,1,1,2,1,},
- {0,0,0,0,0,0,0,1,1,1,1,1,},
- {0,0,0,0,0,0,0,1,1,1,0,0,},
- {0,0,0,0,0,0,0,0,1,1,1,0,},
- {0,0,1,1,1,1,0,1,1,1,1,0,},
- {1,1,1,0,1,1,1,1,1,1,0,0,},
- },
- {
- {0,0,0,0,0,0,0,0,1,1,1,0,},
- {0,0,0,0,0,0,0,1,1,1,2,1,},
- {0,0,0,0,0,0,0,1,1,1,1,1,},
- {0,0,0,0,0,0,0,1,1,1,0,0,},
- {0,0,0,0,0,0,0,0,1,1,1,0,},
- {0,1,1,1,1,0,1,1,1,1,1,0,},
- {1,0,0,1,1,1,1,1,1,1,0,0,},
- },
- {
- {0,0,0,0,0,0,0,0,1,1,1,0,},
- {0,0,0,0,0,0,0,1,1,1,2,1,},
- {0,0,0,0,0,0,0,1,1,1,1,1,},
- {0,0,0,0,0,0,0,1,1,1,0,0,},
- {1,0,0,0,0,0,0,0,1,1,1,0,},
- {0,1,0,0,1,1,1,1,1,1,1,0,},
- {0,0,1,1,1,0,1,1,1,1,0,0,},
- },
- {
- {0,0,0,0,0,0,0,0,1,1,1,0,},
- {0,0,0,0,0,0,0,1,1,1,2,1,},
- {0,0,0,0,0,0,0,1,1,1,1,1,},
- {0,0,0,0,0,0,0,1,1,1,0,0,},
- {0,0,0,0,0,0,0,0,1,1,1,0,},
- {1,1,0,1,1,1,1,1,1,1,1,0,},
- {0,0,1,1,0,1,1,1,1,1,0,0,},
- }
- },
- {
- // Left
- {
- {0,1,1,1,0,0,0,0,0,0,0,0,},
- {1,2,1,1,1,0,0,0,0,0,0,0,},
- {1,1,1,1,1,0,0,0,0,0,0,0,},
- {0,0,1,1,1,0,0,0,0,0,0,0,},
- {0,1,1,1,0,0,0,0,0,0,0,0,},
- {0,1,1,1,1,0,1,1,1,1,0,0,},
- {0,0,1,1,1,1,1,1,0,1,1,1,},
- },
- {
- {0,1,1,1,0,0,0,0,0,0,0,0,},
- {1,2,1,1,1,0,0,0,0,0,0,0,},
- {1,1,1,1,1,0,0,0,0,0,0,0,},
- {0,0,1,1,1,0,0,0,0,0,0,0,},
- {0,1,1,1,0,0,0,0,0,0,0,0,},
- {0,1,1,1,1,1,0,1,1,1,1,0,},
- {0,0,1,1,1,1,1,1,1,0,0,1,},
- },
- {
- {0,1,1,1,0,0,0,0,0,0,0,0,},
- {1,2,1,1,1,0,0,0,0,0,0,0,},
- {1,1,1,1,1,0,0,0,0,0,0,0,},
- {0,0,1,1,1,0,0,0,0,0,0,0,},
- {0,1,1,1,0,0,0,0,0,0,0,1,},
- {0,1,1,1,1,1,1,1,0,0,1,0,},
- {0,0,1,1,1,1,0,1,1,1,0,0,},
- },
- {
- {0,1,1,1,0,0,0,0,0,0,0,0,},
- {1,2,1,1,1,0,0,0,0,0,0,0,},
- {1,1,1,1,1,0,0,0,0,0,0,0,},
- {0,0,1,1,1,0,0,0,0,0,0,0,},
- {0,1,1,1,0,0,0,0,0,0,0,0,},
- {0,1,1,1,1,1,1,1,1,0,1,1,},
- {0,0,1,1,1,1,1,0,1,1,0,0,},
- }
- }
-};
-
-const int sprite_snake_y[2][6][12][6] = { // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
- {
- // Up
- {
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,1,1,1,1,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,1,1,0,},
- {0,0,0,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,0,0,0,0,},
- },
- {
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,1,1,1,1,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,1,1,0,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,1,1,0,},
- {0,0,0,0,1,0,},
- {0,0,1,1,0,0,},
- },
- {
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,1,1,1,1,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,0,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,1,1,0,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,0,1,0,},
- {0,0,0,1,0,0,},
- },
- {
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,1,1,1,1,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,1,1,1,0,},
- {0,0,0,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,1,1,0,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,0,1,0,},
- },
- {
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,1,1,1,1,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,1,1,0,},
- {0,0,0,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,1,0,0,0,0,},
- {0,0,1,1,0,0,},
- },
- {
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,1,1,1,1,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,1,1,0,},
- {0,0,0,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,0,0,0,0,},
- {0,0,1,0,0,0,},
- }
- },
- {
- // Down
- {
- {0,0,0,0,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,1,1,0,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,1,1,0,},
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,2,1,1,2,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,1,1,0,0,},
- },
- {
- {0,0,1,1,0,0,},
- {0,1,0,0,0,0,},
- {0,1,1,0,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,1,1,0,},
- {0,0,0,1,1,0,},
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,2,1,1,2,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,1,1,0,0,},
- },
- {
- {0,0,1,0,0,0,},
- {0,1,0,0,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,1,1,0,},
- {0,0,0,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,2,1,1,2,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,1,1,0,0,},
- },
- {
- {0,1,0,0,0,0,},
- {0,0,1,1,0,0,},
- {0,0,0,1,1,0,},
- {0,0,0,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,2,1,1,2,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,1,1,0,0,},
- },
- {
- {0,0,1,1,0,0,},
- {0,0,0,0,1,0,},
- {0,0,0,1,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,1,1,0,0,0,},
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,2,1,1,2,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,1,1,0,0,},
- },
- {
- {0,0,0,1,0,0,},
- {0,0,0,0,1,0,},
- {0,0,1,1,0,0,},
- {0,1,1,0,0,0,},
- {0,1,1,0,0,0,},
- {0,0,1,1,0,0,},
- {0,1,1,1,1,0,},
- {1,1,1,1,1,1,},
- {1,2,1,1,2,1,},
- {0,1,1,1,1,0,},
- {0,0,1,1,0,0,},
- {0,0,1,1,0,0,},
- }
- }
-};
-
-#endif
\ No newline at end of file