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Dependencies: mbed MotionSensor
Diff: Entity/Snake/Snake.cpp
- Revision:
- 32:fe6359ef9916
- Parent:
- 31:ab24d028ddfd
- Child:
- 33:4f3948dcd2f7
--- a/Entity/Snake/Snake.cpp Sun May 05 18:37:23 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,123 +0,0 @@
-#include "Snake.h"
-#include "math.h"
-#include <complex>
-
-// Constructor
-Snake::Snake(float pos_x, float pos_y)
-{
- _damage_self_upon_collision = false;
- _hp_drop_chance = 10; // out of 100
- moving = true;
- _prev_face = 0;
- face = 0;
- hp = 4;
- attack = 1;
- hitbox.width = 4;
- hitbox.height = 7;
- position.x = pos_x;
- position.y = pos_y;
- sprite_size.width = 6;
- sprite_size.height = 12;
- sprite_size.offset_x = 1;
- sprite_size.offset_y = 6;
- frame.count = 0;
- frame.number = 0;
- frame.max = 6;
- velocity = 0;
- _velocity_index = 0;
-}
-// Member Function
-void Snake::update_prev_face()
-{
- _prev_face = face;
-}
-
-// Member Mutator
-void Snake::update_hitbox(int hitbox_width, int hitbox_height, int sprite_size_width, int sprite_size_height, int sprite_size_offset_x, int sprite_size_offset_y, int max_frame) // Offset, Hitbox and Frame Count update
-{
- if (_prev_face != face) {
- frame.number = 0;
- hitbox.width = sprite_size.offset_y;
- hitbox.height = hitbox_height;
- sprite_size.width = sprite_size_width;
- sprite_size.height = sprite_size_height;
- sprite_size.offset_x = sprite_size_offset_x;
- sprite_size.offset_y = sprite_size_offset_y;
- frame.max = max_frame;
- }
-}
-
-// Functions
-void Snake::move(float player_x, float player_y, int * map, bool * doorways)
-{
- std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
- velocity = velocity_pattern[_velocity_index]; // Creating slithering effect, changing velocity of movement
- update_prev_face();
-
- // Setting Face
- if (_velocity_index == 0) {
- if (abs(pos_diff.real()) > abs(pos_diff.imag())) {
- if (pos_diff.real() > 0) {
- face = 1;
- } else {
- face = 3;
- }
- } else {
- if (pos_diff.imag() > 0) {
- face = 0;
- } else {
- face = 2;
- }
- }
- }
-
- // Movement
- if (face == 0) {
- position.y += velocity;
- update_hitbox(4, 7, 6, 12, 1, 6, 6);
- } else if (face == 1) {
- position.x += velocity;
- update_hitbox(7, 4, 12, 7, 6, 4, 4);
- } else if (face == 2) {
- position.y -= velocity;
- update_hitbox(4, 7, 6, 12, 1, 5, 6);
- } else if (face == 3) {
- position.x -= velocity;
- update_hitbox(7, 4, 12, 7, 0, 4, 4);
- }
-
- undo_move_x(entity_to_map_collision_test(position.x, prev_pos.y, map, doorways));
- undo_move_y(entity_to_map_collision_test(prev_pos.x, position.y, map, doorways));
-
- frame.count++;
- if (frame.count >= 10) {
- frame.count = 0;
- _velocity_index++;
- frame.number++;
- if (_velocity_index >= 6) {
- _velocity_index = 0;
- }
- if (frame.number >= frame.max) {
- frame.number = 0;
- }
- }
-}
-
-void Snake::take_damage(int damage)
-{
- hp -= damage;
-}
-
-int * Snake::get_frame()
-{
- if(face == 0) {
- return (int *) sprite_snake_y[1][frame.number];
- } else if(face == 1) {
- return (int *) sprite_snake_x[0][frame.number];
- } else if(face == 2) {
- return (int *) sprite_snake_y[0][frame.number];
- } else if(face == 3) {
- return (int *) sprite_snake_x[1][frame.number];
- }
- return 0;
-}
\ No newline at end of file