Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Child:
33:4f3948dcd2f7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Player/Bullets/Bullets.h	Mon May 06 08:56:48 2019 +0000
@@ -0,0 +1,30 @@
+#ifndef BULLETS_H
+#define BULLETS_H
+#include "Entity.h"
+
+class Bullets : public Entity
+{
+
+public:
+    // Constructor
+    Bullets(float, float, int);
+
+    // Functions
+    virtual void move(float, float, int * map, bool * doorways);
+    virtual void draw(N5110 &lcd);
+    virtual void take_damage(int damage);
+    bool out_of_bounds_check(int * map, bool * doorways);
+
+private:
+    // Private Functions
+    int * get_frame();
+    // Member Variable
+    int direction;
+};
+
+const int bullets_sprite[3][3] = {{1,1,1},
+    {1,1,1},
+    {1,1,1}
+};
+
+#endif
\ No newline at end of file