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Dependencies: mbed MotionSensor
Diff: Entity/Mobs/Snake/Snake.cpp
- Revision:
- 32:fe6359ef9916
- Child:
- 33:4f3948dcd2f7
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Mobs/Snake/Snake.cpp Mon May 06 08:56:48 2019 +0000
@@ -0,0 +1,132 @@
+#include "Snake.h"
+#include "math.h"
+#include <complex>
+
+// Constructor
+Snake::Snake(float pos_x, float pos_y)
+{
+ _damage_self_upon_collision = false;
+ _hp_drop_chance = 10; // out of 100
+ moving = true;
+ _prev_face = 0;
+ face = 0;
+ hp = 4;
+ attack = 1;
+ hitbox.width = 4;
+ hitbox.height = 7;
+ position.x = pos_x;
+ position.y = pos_y;
+ sprite_size.width = 6;
+ sprite_size.height = 12;
+ sprite_size.offset_x = 1;
+ sprite_size.offset_y = 6;
+ frame.count = 0;
+ frame.number = 0;
+ frame.max = 6;
+ velocity = 0;
+ _velocity_index = 0;
+}
+// Member Function
+void Snake::update_prev_face()
+{
+ _prev_face = face;
+}
+
+// Member Mutator
+void Snake::update_hitbox(int hitbox_width, int hitbox_height, int sprite_size_width, int sprite_size_height, int sprite_size_offset_x, int sprite_size_offset_y, int max_frame) // Offset, Hitbox and Frame Count update
+{
+ if (_prev_face != face) {
+ frame.number = 0;
+ hitbox.width = sprite_size.offset_y;
+ hitbox.height = hitbox_height;
+ sprite_size.width = sprite_size_width;
+ sprite_size.height = sprite_size_height;
+ sprite_size.offset_x = sprite_size_offset_x;
+ sprite_size.offset_y = sprite_size_offset_y;
+ frame.max = max_frame;
+ }
+}
+
+// Functions
+void Snake::move(float player_x, float player_y, int * map, bool * doorways)
+{
+ std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
+ velocity = velocity_pattern[_velocity_index]; // Creating slithering effect, changing velocity of movement
+ update_prev_face();
+
+ // Setting Face
+ if (_velocity_index == 0) {
+ if (abs(pos_diff.real()) > abs(pos_diff.imag())) {
+ if (pos_diff.real() > 0) {
+ face = 1;
+ } else {
+ face = 3;
+ }
+ } else {
+ if (pos_diff.imag() > 0) {
+ face = 0;
+ } else {
+ face = 2;
+ }
+ }
+ }
+
+ // Movement
+ if (face == 0) {
+ position.y += velocity;
+ update_hitbox(4, 7, 6, 12, 1, 6, 6);
+ } else if (face == 1) {
+ position.x += velocity;
+ update_hitbox(7, 4, 12, 7, 6, 4, 4);
+ } else if (face == 2) {
+ position.y -= velocity;
+ update_hitbox(4, 7, 6, 12, 1, 5, 6);
+ } else if (face == 3) {
+ position.x -= velocity;
+ update_hitbox(7, 4, 12, 7, 0, 4, 4);
+ }
+
+ undo_move_x(entity_to_map_collision_test(position.x, prev_pos.y, map, doorways));
+ undo_move_y(entity_to_map_collision_test(prev_pos.x, position.y, map, doorways));
+
+ frame.count++;
+ if (frame.count >= 10) {
+ frame.count = 0;
+ _velocity_index++;
+ frame.number++;
+ if (_velocity_index >= 6) {
+ _velocity_index = 0;
+ }
+ if (frame.number >= frame.max) {
+ frame.number = 0;
+ }
+ }
+}
+
+void Snake::take_damage(int damage)
+{
+ hp -= damage;
+}
+
+int * Snake::get_frame()
+{
+ if(face == 0) {
+ return (int *) sprite_snake_y[1][frame.number];
+ } else if(face == 1) {
+ return (int *) sprite_snake_x[0][frame.number];
+ } else if(face == 2) {
+ return (int *) sprite_snake_y[0][frame.number];
+ } else if(face == 3) {
+ return (int *) sprite_snake_x[1][frame.number];
+ }
+ return 0;
+}
+
+void Snake::draw(N5110 &lcd)
+{
+ lcd.drawSpriteTransparent(position.x-sprite_size.offset_x,
+ position.y-sprite_size.offset_y,
+ sprite_size.height,
+ sprite_size.width,
+ get_frame());
+}
\ No newline at end of file