Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Child:
33:4f3948dcd2f7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Mobs/Snake/Snake.cpp	Mon May 06 08:56:48 2019 +0000
@@ -0,0 +1,132 @@
+#include "Snake.h"
+#include "math.h"
+#include <complex>
+
+// Constructor
+Snake::Snake(float pos_x, float pos_y)
+{
+    _damage_self_upon_collision = false;
+    _hp_drop_chance = 10; // out of 100
+    moving = true;
+    _prev_face = 0;
+    face = 0;
+    hp = 4;
+    attack = 1;
+    hitbox.width = 4;
+    hitbox.height = 7;
+    position.x = pos_x;
+    position.y = pos_y;
+    sprite_size.width = 6;
+    sprite_size.height = 12;
+    sprite_size.offset_x = 1;
+    sprite_size.offset_y = 6;
+    frame.count = 0;
+    frame.number = 0;
+    frame.max = 6;
+    velocity = 0;
+    _velocity_index = 0;
+}
+// Member Function
+void Snake::update_prev_face()
+{
+    _prev_face = face;
+}
+
+// Member Mutator
+void Snake::update_hitbox(int hitbox_width, int hitbox_height, int sprite_size_width, int sprite_size_height, int sprite_size_offset_x, int sprite_size_offset_y, int max_frame)     // Offset, Hitbox and Frame Count update
+{
+    if (_prev_face != face) {
+        frame.number = 0;
+        hitbox.width = sprite_size.offset_y;
+        hitbox.height = hitbox_height;
+        sprite_size.width = sprite_size_width;
+        sprite_size.height = sprite_size_height;
+        sprite_size.offset_x = sprite_size_offset_x;
+        sprite_size.offset_y = sprite_size_offset_y;
+        frame.max = max_frame;
+    }
+}
+
+// Functions
+void Snake::move(float player_x, float player_y, int * map, bool * doorways)
+{
+    std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
+    velocity = velocity_pattern[_velocity_index]; // Creating slithering effect, changing velocity of movement
+    update_prev_face();
+
+    // Setting Face
+    if (_velocity_index == 0) {
+        if (abs(pos_diff.real()) > abs(pos_diff.imag())) {
+            if (pos_diff.real() > 0) {
+                face = 1;
+            } else {
+                face = 3;
+            }
+        } else {
+            if (pos_diff.imag() > 0) {
+                face = 0;
+            } else {
+                face = 2;
+            }
+        }
+    }
+
+    // Movement
+    if (face == 0) {
+        position.y += velocity;
+        update_hitbox(4, 7, 6, 12, 1, 6, 6);
+    } else if (face == 1) {
+        position.x += velocity;
+        update_hitbox(7, 4, 12, 7, 6, 4, 4);
+    } else if (face == 2) {
+        position.y -= velocity;
+        update_hitbox(4, 7, 6, 12, 1, 5, 6);
+    } else if (face == 3) {
+        position.x -= velocity;
+        update_hitbox(7, 4, 12, 7, 0, 4, 4);
+    }
+
+    undo_move_x(entity_to_map_collision_test(position.x, prev_pos.y, map, doorways));
+    undo_move_y(entity_to_map_collision_test(prev_pos.x, position.y, map, doorways));
+
+    frame.count++;
+    if (frame.count >= 10) {
+        frame.count = 0;
+        _velocity_index++;
+        frame.number++;
+        if (_velocity_index >= 6) {
+            _velocity_index = 0;
+        }
+        if (frame.number >= frame.max) {
+            frame.number = 0;
+        }
+    }
+}
+
+void Snake::take_damage(int damage)
+{
+    hp -= damage;
+}
+
+int * Snake::get_frame()
+{
+    if(face == 0) {
+        return (int *) sprite_snake_y[1][frame.number];
+    } else if(face == 1) {
+        return (int *) sprite_snake_x[0][frame.number];
+    } else if(face == 2) {
+        return (int *) sprite_snake_y[0][frame.number];
+    } else if(face == 3) {
+        return (int *) sprite_snake_x[1][frame.number];
+    }
+    return 0;
+}
+
+void Snake::draw(N5110 &lcd)
+{
+    lcd.drawSpriteTransparent(position.x-sprite_size.offset_x,
+                              position.y-sprite_size.offset_y,
+                              sprite_size.height,
+                              sprite_size.width,
+                              get_frame());
+}
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