Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Parent:
31:ab24d028ddfd
Child:
33:4f3948dcd2f7
--- a/Entity/Health/Health.cpp	Sun May 05 18:37:23 2019 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-#include "Health.h"
-
-Health::Health(float pos_x, float pos_y)
-{
-    _damage_self_upon_collision = true;
-    _hp_drop_chance = 0; // out of 10
-    moving = true;
-    face = 0;
-    hp = 1;
-    attack = -1;
-    hitbox.width = 7;
-    hitbox.height = 7;
-    position.x = pos_x;
-    position.y = pos_y;
-    sprite_size.width = 7;
-    sprite_size.height = 7;
-    sprite_size.offset_x = 0;
-    sprite_size.offset_y = 0;
-}
-
-void Health::move(float unused, float unused1, int * unused2, bool * unused3)
-{
-    
-}
-
-int * Health::get_frame()
-{
-    return (int *) health_sprite;
-}
-
-void Health::take_damage(int damage)
-{
-    hp -= damage;
-}
\ No newline at end of file