Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Child:
33:4f3948dcd2f7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Collectibles/Health/Health.cpp	Mon May 06 08:56:48 2019 +0000
@@ -0,0 +1,43 @@
+#include "Health.h"
+
+Health::Health(float pos_x, float pos_y)
+{
+    _damage_self_upon_collision = true;
+    _hp_drop_chance = 0; // out of 10
+    moving = true;
+    face = 0;
+    hp = 1;
+    attack = -1;
+    hitbox.width = 7;
+    hitbox.height = 7;
+    position.x = pos_x;
+    position.y = pos_y;
+    sprite_size.width = 7;
+    sprite_size.height = 7;
+    sprite_size.offset_x = 0;
+    sprite_size.offset_y = 0;
+}
+
+void Health::move(float unused, float unused1, int * unused2, bool * unused3)
+{
+    
+}
+
+void Health::draw(N5110 &lcd)
+{
+    lcd.drawSpriteTransparent(position.x-sprite_size.offset_x,
+                              position.y-sprite_size.offset_y,
+                              sprite_size.height,
+                              sprite_size.width,
+                              get_frame());
+}
+
+int * Health::get_frame()
+{
+    return (int *) health_sprite;
+}
+
+void Health::take_damage(int damage)
+{
+    hp -= damage;
+}
\ No newline at end of file