Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Parent:
31:ab24d028ddfd
Child:
33:4f3948dcd2f7
--- a/Entity/Bullets/Bullets.cpp	Sun May 05 18:37:23 2019 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,52 +0,0 @@
-#include "Bullets.h"
-
-Bullets::Bullets(float pos_x, float pos_y, int dir)
-{
-    _damage_self_upon_collision = false;
-    moving = true;
-    face = 0;
-    hp = 1;
-    hitbox.width = 3;
-    hitbox.height = 3;
-    position.x = pos_x;
-    position.y = pos_y;
-    sprite_size.width = 3;
-    sprite_size.height = 3;
-    sprite_size.offset_x = 0;
-    sprite_size.offset_y = 1;
-    direction = dir;
-}
-
-void Bullets::move(float speed, float unused, int * unused2, bool * unused3)
-{
-    if (direction == 0) {
-        position.y -= speed;
-    } else if (direction == 1) {
-        position.x += speed;
-    } else if (direction == 2) {
-        position.y += speed;
-    } else if (direction == 3) {
-        position.x -= speed;
-    }
-}
-
-void Bullets::take_damage(int damage)
-{
-    hp -= damage;
-}
-
-int * Bullets::get_frame()
-{
-    return (int *) bullets_sprite;
-}
-
-bool Bullets::out_of_bounds_check(int * map, bool * doorways)
-{
-    if (entity_to_map_collision_test(position.x, position.y, map, doorways)) {
-        return true;
-    }
-    if ((0 > position.x) || (position.x > 84) || (0 > position.y) || (position.y > 48)) {
-        return true;
-    }
-    return false;
-}
\ No newline at end of file