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Dependencies: mbed MotionSensor
Diff: Entity/Player/Player.h
- Revision:
- 59:fd4669864b67
- Parent:
- 58:c8d90bb7404a
--- a/Entity/Player/Player.h Thu May 09 14:43:45 2019 +0000
+++ b/Entity/Player/Player.h Thu May 09 14:49:27 2019 +0000
@@ -6,9 +6,9 @@
const int bullets_max = 20;
/**Player Class
-@author Steven Mahasin
-@brief Creates a Player which inherits the Entity class, contains functions that accepts all user interractions (buttons, joystick, etc)
-@date May 2019
+*@author Steven Mahasin
+*@brief Creates a Player which inherits the Entity class, contains functions that accepts all user interractions (buttons, joystick, etc)
+*@date May 2019
*/
class Player : public Entity
{
@@ -35,10 +35,10 @@
// Private Functions
/**
* @brief movement of the player
- * @param mapped_x @details joystick x
- * @param mapped_y @details joystick y
- * @param map @details the 2d map array that dictates where there are walls or empty space
- * @param doorways @details an array that dictates which side of the wall has a doorway
+ * @param mapped_x - joystick x
+ * @param mapped_y - joystick y
+ * @param map - the 2d map array that dictates where there are walls or empty space
+ * @param doorways - an array that dictates which side of the wall has a doorway
*/
void move_player(float mapped_x, float mapped_y, char * map, bool * doorways);
/**
@@ -47,8 +47,8 @@
void move_bullets();
/**
* @brief to increment the _frame protected variable, for animation of player
- * @param mapped_x @details joystick x
- * @param mapped_y @details joystick y
+ * @param mapped_x - joystick x
+ * @param mapped_y - joystick y
*/
void increment_frames(float mapped_x, float mapped_y);
/**
@@ -58,15 +58,15 @@
char * get_frame();
/**
* @brief draws the player onto the screen
- * @param lcd @details the screen the player is drawn onto
+ * @param lcd - the screen the player is drawn onto
*/
void draw_player(N5110 &lcd);
public:
/** Constructor
* @brief creates a player at positions pos_x and pos_y
- * @param pos_x @details initialise _position.x
- * @param pos_y @details initialise _position.y
+ * @param pos_x - initialise _position.x
+ * @param pos_y - initialise _position.y
*/
Player(float pos_x, float pos_y);
/** Deconstructors */
@@ -97,32 +97,32 @@
// Functions
/**
* @brief function calls both movement of player and movement of bullets
- * @param x_value @details joystick x
- * @param y_value @details joystick y
- * @param map @details the 2d map array that dictates where there are walls or empty space
- * @param doorways @details an array that dictates which side of the wall has a doorway
+ * @param x_value - joystick x
+ * @param y_value - joystick y
+ * @param map - the 2d map array that dictates where there are walls or empty space
+ * @param doorways - an array that dictates which side of the wall has a doorway
*/
virtual void move(float x_value, float y_value, char * map, bool * doorways);
/**
* @brief reduce _hp by damage
- * @param damage @details the amount of damage to be taken
+ * @param damage - the amount of damage to be taken
*/
virtual void take_damage(int damage);
/**
* @brief a virtual function of drawing the player onto the screen
- * @param lcd @details the screen where the player is drawn on
+ * @param lcd - the screen where the player is drawn on
*/
virtual void draw(N5110 &lcd);
/**
* @brief a virtual function of drawing the bullets the player shot onto the screen if j is the correct y-position of the bullets
- * @param lcd @details the screen where the bullets is drawn on
- * @param j @details which y-position hitboxes are currently being printed
+ * @param lcd - the screen where the bullets is drawn on
+ * @param j - which y-position hitboxes are currently being printed
*/
void draw_bullets(N5110 &lcd, int j);
/**
* @brief attempts to delete any bullets that goes out of bounds (out of screen or onto a wall)
- * @param map @details the 2d map array that dictates where there are walls or empty space
- * @param doorawys @details an array that dictates which side of the wall has a doorway
+ * @param map - the 2d map array that dictates where there are walls or empty space
+ * @param doorawys - an array that dictates which side of the wall has a doorway
* @return true if any bullets is successfully deleted
*/
bool delete_out_of_bounds_bullets(char * map, bool * doorways);
@@ -132,10 +132,10 @@
void delete_bullets();
/**
* @brief shoots bullets at the direction of the buttons
- * @param button_A @details button down
- * @param button_B @details button right
- * @param button_Y @details button up
- * @param button_X @details button left
+ * @param button_A - button down
+ * @param button_B - button right
+ * @param button_Y - button up
+ * @param button_X - button left
*/
void buttons(bool button_A, bool button_B, bool button_Y, bool button_X);