Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
30:ec915d24d3e9
Parent:
29:6b8411bb040a
Child:
31:ab24d028ddfd
--- a/Room/Room.cpp	Sat May 04 15:39:20 2019 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,112 +0,0 @@
-#include "Room.h"
-
-// Constructor
-Room::Room(int no_of_enemies)
-{
-    for (int id = 0; id < MAX_ENEMIES; id++)
-    {
-        valid_enemies[id] = id < no_of_enemies;
-        if (id < no_of_enemies) {
-            enemies_type[id] = rand() % 2;
-            _enemy_coord[id][0] = 11 + (rand() % 60);
-            _enemy_coord[id][1] = 18 + (rand() % 19);
-        }
-    }
-    
-    _room_type = 0;
-    _doorways[0] = true;
-    _doorways[1] = true;
-    _doorways[2] = true;
-    _doorways[3] = true;
-}
-
-// Deconstructor
-Room::~Room()
-{
-    terminate();
-}
-
-// Accessors
-int * Room::get_current_map_2d(){
-    return ((int *)level_map[_room_type][0]);
-}
-
-bool * Room::get_doorways(){
-    return (bool *)_doorways;
-}
-
-// Functions
-void Room::load()
-{
-    for (int id = 0; id < MAX_ENEMIES; id++) {
-        if (valid_enemies[id]) {
-            switch(enemies_type[id]){
-                case 0 :
-                    enemies[id] = new Headless(_enemy_coord[id][0], _enemy_coord[id][1]);
-                    break;
-                case 1 :
-                    enemies[id] = new Snake(_enemy_coord[id][0], _enemy_coord[id][1]);
-                    break;
-            }
-//            for every enemy
-//            if (collision) {
-//                relocate enemy
-//                goto back
-//            }
-        }
-    }
-}
-
-void Room::unload()
-{
-    for (int i = 0; i < MAX_ENEMIES; i++) {
-        if (valid_enemies[i]) {
-            delete enemies[i];
-        }
-    };
-}
-
-void Room::draw_room(N5110 &lcd)
-{
-    lcd.drawSprite(0, 0, screen_height, screen_width, (int *)level_map[_room_type][1]); // drawing 3d map
-    //draw_walls(lcd);
-    
-}
-
-void Room::draw_walls(N5110 &lcd)
-{
-    if(_doorways[0]) { // N
-        lcd.drawSprite(36, 0, 12, 10, (int *)wall_n);
-    }
-    if(_doorways[1]) { // E
-        lcd.drawSprite(81, 15, 3, 11, (int *)wall_x[0]);
-    }
-    if(_doorways[2]) { // S
-        lcd.drawSprite(36, 45, 12, 3, (int *)wall_s);
-    }
-    if(_doorways[3]) { // W
-        lcd.drawSprite(0, 15, 3, 11, (int *)wall_x[1]);
-    }
-}
-
-void Room::draw_room_overlay(N5110 &lcd)
-{
-    lcd.drawSpriteTransparent(0, 0, screen_height, screen_width, (int *)level_map[_room_type][2]); // drawing 3d map overlay
-    //draw_walls_overlay(lcd);
-}
-
-void Room::draw_walls_overlay(N5110 &lcd)
-{
-    if(_doorways[0]) { // N
-        lcd.drawSpriteTransparent(36, 0, 12, 10, (int *)wall_n);
-    }
-    if(_doorways[1]) { // E
-        lcd.drawSpriteTransparent(81, 15, 3, 11, (int *)wall_x[0]);
-    }
-    if(_doorways[2]) { // S
-        lcd.drawSpriteTransparent(36, 45, 12, 3, (int *)wall_s);
-    }
-    if(_doorways[3]) { // W
-        lcd.drawSpriteTransparent(0, 15, 3, 11, (int *)wall_x[1]);
-    }
-}
\ No newline at end of file