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Dependencies: mbed MotionSensor
Diff: Room/Room.cpp
- Revision:
- 30:ec915d24d3e9
- Parent:
- 29:6b8411bb040a
- Child:
- 31:ab24d028ddfd
--- a/Room/Room.cpp Sat May 04 15:39:20 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,112 +0,0 @@
-#include "Room.h"
-
-// Constructor
-Room::Room(int no_of_enemies)
-{
- for (int id = 0; id < MAX_ENEMIES; id++)
- {
- valid_enemies[id] = id < no_of_enemies;
- if (id < no_of_enemies) {
- enemies_type[id] = rand() % 2;
- _enemy_coord[id][0] = 11 + (rand() % 60);
- _enemy_coord[id][1] = 18 + (rand() % 19);
- }
- }
-
- _room_type = 0;
- _doorways[0] = true;
- _doorways[1] = true;
- _doorways[2] = true;
- _doorways[3] = true;
-}
-
-// Deconstructor
-Room::~Room()
-{
- terminate();
-}
-
-// Accessors
-int * Room::get_current_map_2d(){
- return ((int *)level_map[_room_type][0]);
-}
-
-bool * Room::get_doorways(){
- return (bool *)_doorways;
-}
-
-// Functions
-void Room::load()
-{
- for (int id = 0; id < MAX_ENEMIES; id++) {
- if (valid_enemies[id]) {
- switch(enemies_type[id]){
- case 0 :
- enemies[id] = new Headless(_enemy_coord[id][0], _enemy_coord[id][1]);
- break;
- case 1 :
- enemies[id] = new Snake(_enemy_coord[id][0], _enemy_coord[id][1]);
- break;
- }
-// for every enemy
-// if (collision) {
-// relocate enemy
-// goto back
-// }
- }
- }
-}
-
-void Room::unload()
-{
- for (int i = 0; i < MAX_ENEMIES; i++) {
- if (valid_enemies[i]) {
- delete enemies[i];
- }
- };
-}
-
-void Room::draw_room(N5110 &lcd)
-{
- lcd.drawSprite(0, 0, screen_height, screen_width, (int *)level_map[_room_type][1]); // drawing 3d map
- //draw_walls(lcd);
-
-}
-
-void Room::draw_walls(N5110 &lcd)
-{
- if(_doorways[0]) { // N
- lcd.drawSprite(36, 0, 12, 10, (int *)wall_n);
- }
- if(_doorways[1]) { // E
- lcd.drawSprite(81, 15, 3, 11, (int *)wall_x[0]);
- }
- if(_doorways[2]) { // S
- lcd.drawSprite(36, 45, 12, 3, (int *)wall_s);
- }
- if(_doorways[3]) { // W
- lcd.drawSprite(0, 15, 3, 11, (int *)wall_x[1]);
- }
-}
-
-void Room::draw_room_overlay(N5110 &lcd)
-{
- lcd.drawSpriteTransparent(0, 0, screen_height, screen_width, (int *)level_map[_room_type][2]); // drawing 3d map overlay
- //draw_walls_overlay(lcd);
-}
-
-void Room::draw_walls_overlay(N5110 &lcd)
-{
- if(_doorways[0]) { // N
- lcd.drawSpriteTransparent(36, 0, 12, 10, (int *)wall_n);
- }
- if(_doorways[1]) { // E
- lcd.drawSpriteTransparent(81, 15, 3, 11, (int *)wall_x[0]);
- }
- if(_doorways[2]) { // S
- lcd.drawSpriteTransparent(36, 45, 12, 3, (int *)wall_s);
- }
- if(_doorways[3]) { // W
- lcd.drawSpriteTransparent(0, 15, 3, 11, (int *)wall_x[1]);
- }
-}
\ No newline at end of file