Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
40:cbcbf6fc1421
Parent:
37:a404860171a9
Child:
41:0697508a28ba
--- a/Entity/Player/Player.cpp	Tue May 07 09:43:36 2019 +0000
+++ b/Entity/Player/Player.cpp	Tue May 07 12:42:12 2019 +0000
@@ -138,7 +138,6 @@
 void Player::draw(N5110 &lcd)
 {
     draw_player(lcd);
-    draw_bullets(lcd);
 }
 
 void Player::draw_player(N5110 &lcd)
@@ -150,10 +149,10 @@
                               get_frame());
 }
 
-void Player::draw_bullets(N5110 &lcd)
+void Player::draw_bullets(N5110 &lcd, int j)
 {
     for (int i = 0; i < bullets_max; i++) {
-        if (valid_bullets[i]) {
+        if ((valid_bullets[i]) && (bullets_array[i]->get_pos_y() == j)) {
             bullets_array[i]->draw(lcd);
         }
     }