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Dependencies: mbed MotionSensor
Diff: Entity/Snake/Snake.cpp
- Revision:
- 21:be18f33da757
- Parent:
- 19:bfe410c82b45
--- a/Entity/Snake/Snake.cpp Thu Apr 25 03:56:09 2019 +0000
+++ b/Entity/Snake/Snake.cpp Thu Apr 25 05:27:43 2019 +0000
@@ -2,7 +2,8 @@
#include "math.h"
#include <complex>
-Snake::Snake(float pos_x, float pos_y) {
+Snake::Snake(float pos_x, float pos_y)
+{
moving = true;
face = 0;
hp = 4;
@@ -20,61 +21,53 @@
velocity = 0;
}
-void Snake::move(float player_x, float player_y) {
+void Snake::move(float player_x, float player_y)
+{
std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
velocity = velocity_pattern[frame.number]; // Creating slithering effect, changing velocity of movement
-
+
// Setting Face
if (frame.number == 0) {
if (abs(pos_diff.real()) > abs(pos_diff.imag())) {
if (pos_diff.real() > 0) {
face = 1;
- }
- else {
+ } else {
face = 3;
}
- }
- else {
+ } else {
if (pos_diff.imag() > 0) {
face = 0;
- }
- else {
+ } else {
face = 2;
}
}
}
-
+
// Movement, Offset and Update
- if (face == 0){
+ if (face == 0) {
position.y += velocity;
- }
- else if (face == 1){
+ } else if (face == 1) {
position.x += velocity;
- }
- else if (face == 2){
+ } else if (face == 2) {
position.y -= velocity;
- }
- else if (face == 3){
+ } else if (face == 3) {
position.x -= velocity;
}
-
+
undo_move_x(matrix_collision_test(position.x, prev_pos.y, 0));
undo_move_y(matrix_collision_test(prev_pos.x, position.y, 0));
-
- if (frame.count < 5) {
- frame.count++;
- }
- else {
+
+ frame.count++;
+ if (frame.count >= 5) {
frame.count = 0;
- if (frame.number < frame.max) {
- frame.number++;
- }
- else {
+ frame.number++;
+ if (frame.number >= frame.max) {
frame.number = 0;
}
}
}
-int * Snake::get_frame() {
+int * Snake::get_frame()
+{
return (int *) sprite_snake[face][frame.number];
}
\ No newline at end of file