Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
21:be18f33da757
Parent:
14:3361879490b2
Child:
23:5a8f75e93508
--- a/Entity/Bullets/Bullets.h	Thu Apr 25 03:56:09 2019 +0000
+++ b/Entity/Bullets/Bullets.h	Thu Apr 25 05:27:43 2019 +0000
@@ -2,23 +2,25 @@
 #define BULLETS_H
 #include "Entity.h"
 
-class Bullets : public Entity {
-    
-    public:
+class Bullets : public Entity
+{
+
+public:
     // Constructor
     Bullets(float, float, int);
-    
+
     // Functions
     virtual void move(float, float);
     virtual int * get_frame();
     bool out_of_bounds_check();
-    
-    private:
+
+private:
     // Member Variable
     int direction;
 };
 
 const int bullets_sprite[2][2] = {{1,1},
-                                  {1,1}};
+    {1,1}
+};
 
 #endif
\ No newline at end of file