Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
28:98848e6a77a2
Child:
29:6b8411bb040a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Health/Health.cpp	Thu May 02 21:30:49 2019 +0000
@@ -0,0 +1,34 @@
+#include "Health.h"
+
+Health::Health(float pos_x, float pos_y)
+{
+    _damage_self_upon_collision = true;
+    _hp_drop_chance = 0; // out of 10
+    moving = true;
+    face = 0;
+    hp = 1;
+    attack = -1;
+    hitbox.width = 7;
+    hitbox.height = 7;
+    position.x = pos_x;
+    position.y = pos_y;
+    sprite_size.width = 7;
+    sprite_size.height = 7;
+    sprite_size.offset_x = 0;
+    sprite_size.offset_y = 0;
+}
+
+void Health::move(float unused, float unused1, int * unused2)
+{
+    
+}
+
+int * Health::get_frame()
+{
+    return (int *) health_sprite;
+}
+
+void Health::take_damage(int damage)
+{
+    hp -= damage;
+}
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