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Dependencies: mbed MotionSensor
Diff: Entity/Snake/Snake.cpp
- Revision:
- 29:6b8411bb040a
- Parent:
- 28:98848e6a77a2
--- a/Entity/Snake/Snake.cpp Thu May 02 21:30:49 2019 +0000
+++ b/Entity/Snake/Snake.cpp Sat May 04 15:39:20 2019 +0000
@@ -12,14 +12,14 @@
face = 0;
hp = 4;
attack = 1;
- hitbox.width = 6;
- hitbox.height = 5;
+ hitbox.width = 4;
+ hitbox.height = 7;
position.x = pos_x;
position.y = pos_y;
sprite_size.width = 6;
- sprite_size.height = 9;
- sprite_size.offset_x = 0;
- sprite_size.offset_y = 4;
+ sprite_size.height = 12;
+ sprite_size.offset_x = 1;
+ sprite_size.offset_y = 6;
frame.count = 0;
frame.number = 0;
frame.max = 6;
@@ -48,7 +48,7 @@
}
// Functions
-void Snake::move(float player_x, float player_y, int * map)
+void Snake::move(float player_x, float player_y, int * map, bool * doorways)
{
std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
velocity = velocity_pattern[_velocity_index]; // Creating slithering effect, changing velocity of movement
@@ -86,8 +86,8 @@
update_hitbox(7, 4, 12, 7, 0, 4, 4);
}
- undo_move_x(matrix_collision_test(position.x, prev_pos.y, map));
- undo_move_y(matrix_collision_test(prev_pos.x, position.y, map));
+ undo_move_x(entity_to_map_collision_test(position.x, prev_pos.y, map, doorways));
+ undo_move_y(entity_to_map_collision_test(prev_pos.x, position.y, map, doorways));
frame.count++;
if (frame.count >= 10) {