Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
60:44ddfb791e2b
Parent:
59:fd4669864b67
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Walls/Walls.h	Thu May 09 14:55:43 2019 +0000
@@ -0,0 +1,42 @@
+#ifndef WALLS_H
+#define WALLS_H
+#include "Entity.h"
+/**Walls Class
+*@author Steven Mahasin
+*@brief Creates a Static Wall which inherits the Entity class, not used yet in this version due to bugged spawn areas
+*@date May 2019
+*/
+class Walls : public Entity
+{
+public:
+    /** Constructor 
+    *   @brief creates a wall at positions pos_x and pos_y
+    *   @param pos_x - initialise _position.x
+    *   @param pos_y - initialise _position.y
+    *   @param hitbox_width - initialise _hitbox.width
+    *   @param hitbox_height - initialise _hitbox.height
+    */
+    Walls(int pos_x, int pos_y, int hitbox_width, int hitbox_height);
+    
+    // Functions
+    /**
+    *   @brief just because entity has a pure virtual function move, the function is of no use in walls as it does not move
+    *   @param unused - not used
+    *   @param unused1 - not used
+    *   @param unused2 - not used
+    *   @param unused3 - not used
+    */
+    virtual void move(float unused, float unused1, char * unused2, bool * unused3); // movement control and miscellaneous updates
+    /**
+    *   @brief just because entity has a pure virtual function take_damage, the function is of no use in walls as it does take_damage
+    *   @param unused - not used
+    */
+    virtual void take_damage(int unused);
+    /**
+    *   @brief a virtual function of drawing the walls onto the screen
+    *   @param lcd - the screen where the wall is drawn on
+    */
+    virtual void draw(N5110 &lcd);
+};
+
+#endif
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