Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
60:44ddfb791e2b
Parent:
59:fd4669864b67
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Snake/Snake.h	Thu May 09 14:55:43 2019 +0000
@@ -0,0 +1,352 @@
+#ifndef SNAKE_H
+#define SNAKE_H
+#include "Entity.h"
+
+/**Snake Class
+*@author Steven Mahasin
+*@brief Creates a Snake which inherits the Entity class, this is one of the mobs that spawns in the normal rooms.
+*@date May 2019
+*/
+class Snake : public Entity
+{
+
+public:
+    /** Constructor 
+    *   @brief creates a snake at positions pos_x and pos_y
+    *   @param pos_x - initialise _position.x
+    *   @param pos_y - initialise _position.y
+    */
+    Snake(float pos_x, float pos_y);
+
+    // Functions
+    /**
+    *   @brief calls the movement functions to move the snake in the desired way
+    *   @param x_value @details player's x-position
+    *   @param y_value @details player's y-position
+    *   @param map @details the 2d map array that dictates where there are walls or empty space
+    *   @param doorways @details an array that dictates which side of the wall has a doorway
+    */
+    virtual void move(float x_value, float y_value, char * map, bool * doorways);
+    /**
+    *   @brief reduce hp by damage
+    *   @param damage @details the amount of damage to be taken
+    */
+    virtual void take_damage(int damage);
+    /**
+    *   @brief a virtual function of drawing the snake onto the screen
+    *   @param lcd @details the screen where the snake is drawn on
+    */
+    virtual void draw(N5110 &lcd);
+
+private:
+    // Member Function
+    /**
+    *   @brief updates _prev_face into _face
+    */
+    void update_prev_face();
+    /**
+    *   @brief gets the sprite array
+    *   @return char pointer array of the corresponding snake sprite frame
+    */
+    char * get_frame();
+    /**
+    *   @brief changes the face everytime the snake finish slithering, towards the player
+    *   @param diff_x @details the difference between the player x-position and the snake x-position
+    *   @param diff_y @details the difference between the player y-position and the snake y-position
+    */
+    void update_face(float diff_x, float diff_y);
+    /**
+    *   @brief function moves the snake in a slither effect
+    */
+    void move_snake();
+    /**
+    *   @brief increase _frame.count which increases _frame.number to animate snake
+    */
+    void increment_frame();
+
+    // Member Mutator
+    /**
+    *   @brief updates the hitbox status and sprite status of the snake since different face has unique hitbox and sprite status
+    *   @param _hitbox_width @details the width of the hitbox
+    *   @param _hitbox_height @details the height of the hitbox
+    *   @param _sprite_size_width @details the width of the sprite
+    *   @param _sprite_size_height @details the height of the sprite
+    *   @param _sprite_size_offset_x @details the x-offset of the sprite to the hitbox
+    *   @param _sprite_size_offset_y @details the y-offset of the sprite to the hitbox
+    *   @param max_frame @details the maximum number of frames for animation
+    */
+    void update_hitbox(int _hitbox_width, int _hitbox_height, int _sprite_size_width, int _sprite_size_height, int _sprite_size_offset_x, int _sprite_size_offset_y, int max_frame);
+
+    // Member Variable
+    /**
+    *   @brief an index to choose which velocity the snake currently has, this is to add the slither effect
+    */
+    int _velocity_index;
+    /**
+    *   @brief the previous face of the snake, to detect change in snake's face
+    */
+    int _prev_face;
+
+};
+
+const float snake_velocity_pattern[6] = {0, 0.15, 0.25, 0.5, 0.1, -0.1};
+
+const char sprite_snake_x[2][4][7][12] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
+    {
+        // Right
+        {
+            {0,0,0,0,0,0,0,0,1,1,1,0,},
+            {0,0,0,0,0,0,0,1,1,1,2,1,},
+            {0,0,0,0,0,0,0,1,1,1,1,1,},
+            {0,0,0,0,0,0,0,1,1,1,0,0,},
+            {0,0,0,0,0,0,0,0,1,1,1,0,},
+            {0,0,1,1,1,1,0,1,1,1,1,0,},
+            {1,1,1,0,1,1,1,1,1,1,0,0,},
+        },
+        {
+            {0,0,0,0,0,0,0,0,1,1,1,0,},
+            {0,0,0,0,0,0,0,1,1,1,2,1,},
+            {0,0,0,0,0,0,0,1,1,1,1,1,},
+            {0,0,0,0,0,0,0,1,1,1,0,0,},
+            {0,0,0,0,0,0,0,0,1,1,1,0,},
+            {0,1,1,1,1,0,1,1,1,1,1,0,},
+            {1,0,0,1,1,1,1,1,1,1,0,0,},
+        },
+        {
+            {0,0,0,0,0,0,0,0,1,1,1,0,},
+            {0,0,0,0,0,0,0,1,1,1,2,1,},
+            {0,0,0,0,0,0,0,1,1,1,1,1,},
+            {0,0,0,0,0,0,0,1,1,1,0,0,},
+            {1,0,0,0,0,0,0,0,1,1,1,0,},
+            {0,1,0,0,1,1,1,1,1,1,1,0,},
+            {0,0,1,1,1,0,1,1,1,1,0,0,},
+        },
+        {
+            {0,0,0,0,0,0,0,0,1,1,1,0,},
+            {0,0,0,0,0,0,0,1,1,1,2,1,},
+            {0,0,0,0,0,0,0,1,1,1,1,1,},
+            {0,0,0,0,0,0,0,1,1,1,0,0,},
+            {0,0,0,0,0,0,0,0,1,1,1,0,},
+            {1,1,0,1,1,1,1,1,1,1,1,0,},
+            {0,0,1,1,0,1,1,1,1,1,0,0,},
+        }
+    },
+    {
+        // Left
+        {
+            {0,1,1,1,0,0,0,0,0,0,0,0,},
+            {1,2,1,1,1,0,0,0,0,0,0,0,},
+            {1,1,1,1,1,0,0,0,0,0,0,0,},
+            {0,0,1,1,1,0,0,0,0,0,0,0,},
+            {0,1,1,1,0,0,0,0,0,0,0,0,},
+            {0,1,1,1,1,0,1,1,1,1,0,0,},
+            {0,0,1,1,1,1,1,1,0,1,1,1,},
+        },
+        {
+            {0,1,1,1,0,0,0,0,0,0,0,0,},
+            {1,2,1,1,1,0,0,0,0,0,0,0,},
+            {1,1,1,1,1,0,0,0,0,0,0,0,},
+            {0,0,1,1,1,0,0,0,0,0,0,0,},
+            {0,1,1,1,0,0,0,0,0,0,0,0,},
+            {0,1,1,1,1,1,0,1,1,1,1,0,},
+            {0,0,1,1,1,1,1,1,1,0,0,1,},
+        },
+        {
+            {0,1,1,1,0,0,0,0,0,0,0,0,},
+            {1,2,1,1,1,0,0,0,0,0,0,0,},
+            {1,1,1,1,1,0,0,0,0,0,0,0,},
+            {0,0,1,1,1,0,0,0,0,0,0,0,},
+            {0,1,1,1,0,0,0,0,0,0,0,1,},
+            {0,1,1,1,1,1,1,1,0,0,1,0,},
+            {0,0,1,1,1,1,0,1,1,1,0,0,},
+        },
+        {
+            {0,1,1,1,0,0,0,0,0,0,0,0,},
+            {1,2,1,1,1,0,0,0,0,0,0,0,},
+            {1,1,1,1,1,0,0,0,0,0,0,0,},
+            {0,0,1,1,1,0,0,0,0,0,0,0,},
+            {0,1,1,1,0,0,0,0,0,0,0,0,},
+            {0,1,1,1,1,1,1,1,1,0,1,1,},
+            {0,0,1,1,1,1,1,0,1,1,0,0,},
+        }
+    }
+};
+
+const char sprite_snake_y[2][6][12][6] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
+    {
+        // Up
+        {
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,1,1,1,1,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,1,1,0,},
+            {0,0,0,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,0,0,0,0,},
+        },
+        {
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,1,1,1,1,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,1,1,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,1,1,0,},
+            {0,0,0,0,1,0,},
+            {0,0,1,1,0,0,},
+        },
+        {
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,1,1,1,1,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,1,1,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,0,1,0,},
+            {0,0,0,1,0,0,},
+        },
+        {
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,1,1,1,1,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,1,1,1,0,},
+            {0,0,0,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,1,1,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,0,1,0,},
+        },
+        {
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,1,1,1,1,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,1,1,0,},
+            {0,0,0,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,1,0,0,0,0,},
+            {0,0,1,1,0,0,},
+        },
+        {
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,1,1,1,1,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,1,1,0,},
+            {0,0,0,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,0,0,0,0,},
+            {0,0,1,0,0,0,},
+        }
+    },
+    {
+        // Down
+        {
+            {0,0,0,0,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,1,1,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,1,1,0,},
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,2,1,1,2,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,1,1,0,0,},
+        },
+        {
+            {0,0,1,1,0,0,},
+            {0,1,0,0,0,0,},
+            {0,1,1,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,1,1,0,},
+            {0,0,0,1,1,0,},
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,2,1,1,2,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,1,1,0,0,},
+        },
+        {
+            {0,0,1,0,0,0,},
+            {0,1,0,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,1,1,0,},
+            {0,0,0,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,2,1,1,2,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,1,1,0,0,},
+        },
+        {
+            {0,1,0,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,0,0,1,1,0,},
+            {0,0,0,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,2,1,1,2,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,1,1,0,0,},
+        },
+        {
+            {0,0,1,1,0,0,},
+            {0,0,0,0,1,0,},
+            {0,0,0,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,1,1,0,0,0,},
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,2,1,1,2,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,1,1,0,0,},
+        },
+        {
+            {0,0,0,1,0,0,},
+            {0,0,0,0,1,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,0,0,0,},
+            {0,1,1,0,0,0,},
+            {0,0,1,1,0,0,},
+            {0,1,1,1,1,0,},
+            {1,1,1,1,1,1,},
+            {1,2,1,1,2,1,},
+            {0,1,1,1,1,0,},
+            {0,0,1,1,0,0,},
+            {0,0,1,1,0,0,},
+        }
+    }
+};
+
+#endif
\ No newline at end of file