Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
60:44ddfb791e2b
Parent:
59:fd4669864b67
--- a/Entity/Walls/Walls.cpp	Thu May 09 14:49:27 2019 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,32 +0,0 @@
-#include "Walls.h"
-Walls::Walls(int pos_x, int pos_y, int hitbox_width, int hitbox_height)
-{   
-    _hitbox.width = hitbox_width;
-    _hitbox.height = hitbox_height;
-    
-    _sprite_size.width = hitbox_width;
-    _sprite_size.height = hitbox_height + 7;
-    _sprite_size.offset_x = 0;
-    _sprite_size.offset_y = -7;
-    
-    _position.x = pos_x;
-    _position.y = pos_y;
-    update_prev_pos();
-}
-
-void Walls::move(float unused, float unused1, char * unused2, bool * unused3) // movement control and miscellaneous updates
-{
-    
-}
-
-void Walls::take_damage(int damage)
-{
-    
-}
-
-void Walls::draw(N5110 &lcd)
-{
-    lcd.drawRect(_position.x, _position.y + _sprite_size.offset_y, _sprite_size.width, _sprite_size.height, FILL_BLACK);
-    lcd.drawRect(_position.x+1, _position.y + _sprite_size.offset_y+1, _sprite_size.width-2, _sprite_size.height-2, FILL_WHITE);
-    lcd.drawLine(_position.x, _position.y + _sprite_size.offset_y + _hitbox.height - 1, _position.x + _hitbox.width - 1, _position.y + _sprite_size.offset_y + _hitbox.height - 1, 1);
-}
\ No newline at end of file