Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
60:44ddfb791e2b
Parent:
59:fd4669864b67
--- a/Entity/Collectibles/Health/Health.cpp	Thu May 09 14:49:27 2019 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,37 +0,0 @@
-#include "Health.h"
-
-Health::Health(float pos_x, float pos_y)
-{
-    _hp = 1;
-    _attack = -1;
-    
-    _hitbox.width = 7;
-    _hitbox.height = 7;
-    
-    _position.x = pos_x;
-    _position.y = pos_y;
-    
-    _sprite_size.width = 7;
-    _sprite_size.height = 7;
-    _sprite_size.offset_x = 0;
-    _sprite_size.offset_y = 0;
-}
-
-void Health::move(float unused, float unused1, char * unused2, bool * unused3)  // Health doesnt move, only typed out since the virtual function is pure
-{
-    
-}
-
-void Health::draw(N5110 &lcd)
-{
-    lcd.drawSpriteTransparent(_position.x+_sprite_size.offset_x,
-                              _position.y+_sprite_size.offset_y,
-                              _sprite_size.height,
-                              _sprite_size.width,
-                              (char *) health_sprite);
-}
-
-void Health::take_damage(int damage)
-{
-    _hp -= damage;
-}
\ No newline at end of file