Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
60:44ddfb791e2b
Parent:
57:1c12361b6e3d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Bullets/Bullets.cpp	Thu May 09 14:55:43 2019 +0000
@@ -0,0 +1,58 @@
+#include "Bullets.h"
+
+// Constructor
+Bullets::Bullets(float pos_x, float pos_y, int dir)
+{
+    _face = dir;
+    _hp = 1;
+    
+    _hitbox.width = 3;
+    _hitbox.height = 3;
+    
+    _position.x = pos_x;
+    _position.y = pos_y;
+    
+    _sprite_size.width = 3;
+    _sprite_size.height = 3;
+    _sprite_size.offset_x = -1;
+    _sprite_size.offset_y = -4;
+}
+
+// Functions
+void Bullets::move(float speed, float unused, char * unused2, bool * unused3)   //  Moves regarding face(constant after constructed)
+{
+    if (_face == 0) {
+        _position.y -= speed;
+    } else if (_face == 1) {
+        _position.x += speed;
+    } else if (_face == 2) {
+        _position.y += speed;
+    } else if (_face == 3) {
+        _position.x -= speed;
+    }
+}
+
+void Bullets::draw(N5110 &lcd)
+{
+    lcd.drawSpriteTransparent(_position.x+_sprite_size.offset_x,
+                              _position.y+_sprite_size.offset_y,
+                              _sprite_size.height,
+                              _sprite_size.width,
+                              (char *) bullets_sprite);
+}
+
+void Bullets::take_damage(int damage)   // Taking damage, currently not used(has to be inherited, as well as useful for possible future use)
+{
+    _hp -= damage;
+}
+
+bool Bullets::out_of_bounds_check(char * map, bool * doorways)  // Returns true when bullets exit map or collide with walls
+{
+    if (entity_to_map_collision_test(_position.x, _position.y, map, doorways)) {
+        return true;
+    }
+    if ((0 > _position.x) || (_position.x > 84) || (0 > _position.y) || (_position.y > 48)) {
+        return true;
+    }
+    return false;
+}
\ No newline at end of file