Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
34:1d5b4da3935e
Parent:
33:4f3948dcd2f7
Child:
36:92d131695e7c
--- a/Entity/Mobs/Headless/Headless.cpp	Mon May 06 13:27:26 2019 +0000
+++ b/Entity/Mobs/Headless/Headless.cpp	Mon May 06 13:58:39 2019 +0000
@@ -24,7 +24,7 @@
     velocity = 0.25;
 }
 
-void Headless::move(float player_x, float player_y, int * map, bool * doorways)
+void Headless::move(float player_x, float player_y, char * map, bool * doorways)
 {
     std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
     position.x += velocity * pos_diff.real() / std::abs(pos_diff);