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Dependencies: mbed MotionSensor
Diff: Entity/Mobs/Snake/Snake.cpp
- Revision:
- 57:1c12361b6e3d
- Parent:
- 54:03ddad11d202
--- a/Entity/Mobs/Snake/Snake.cpp Thu May 09 08:42:52 2019 +0000
+++ b/Entity/Mobs/Snake/Snake.cpp Thu May 09 09:50:19 2019 +0000
@@ -5,69 +5,69 @@
// Constructor
Snake::Snake(float pos_x, float pos_y)
{
- hp = 4;
- attack = 1;
- face = 0;
+ _hp = 4;
+ _attack = 1;
+ _face = 0;
_prev_face = 0;
_hp_drop_chance = 10; // out of 100
- hitbox.width = 4;
- hitbox.height = 7;
+ _hitbox.width = 4;
+ _hitbox.height = 7;
- position.x = pos_x;
- position.y = pos_y;
+ _position.x = pos_x;
+ _position.y = pos_y;
- sprite_size.width = 6;
- sprite_size.height = 12;
- sprite_size.offset_x = -1;
- sprite_size.offset_y = -6;
+ _sprite_size.width = 6;
+ _sprite_size.height = 12;
+ _sprite_size.offset_x = -1;
+ _sprite_size.offset_y = -6;
- frame.count = 0;
- frame.number = 0;
- frame.max = 6;
+ _frame.count = 0;
+ _frame.number = 0;
+ _frame.max = 6;
- velocity = 0;
+ _velocity = 0;
_velocity_index = 0;
}
// Member Function
void Snake::update_prev_face()
{
- _prev_face = face;
+ _prev_face = _face;
}
// Member Mutator
-void Snake::update_hitbox(int hitbox_width, int hitbox_height, int sprite_size_width, int sprite_size_height, int sprite_size_offset_x, int sprite_size_offset_y, int max_frame) // Offset, Hitbox and Frame Count update
+void Snake::update_hitbox(int _hitbox_width, int _hitbox_height, int _sprite_size_width, int _sprite_size_height, int _sprite_size_offset_x, int _sprite_size_offset_y, int max_frame) // Offset, Hitbox and Frame Count update
{
- if (_prev_face != face) {
- frame.number = 0; // Resets animation everytime face changes
- hitbox.width = hitbox_width;
- hitbox.height = hitbox_height;
+ if (_prev_face != _face) {
+ _frame.number = 0; // Resets animation everytime face changes
+ _hitbox.width = _hitbox_width;
+ _hitbox.height = _hitbox_height;
- sprite_size.width = sprite_size_width;
- sprite_size.height = sprite_size_height;
- sprite_size.offset_x = sprite_size_offset_x;
- sprite_size.offset_y = sprite_size_offset_y;
+ _sprite_size.width = _sprite_size_width;
+ _sprite_size.height = _sprite_size_height;
+ _sprite_size.offset_x = _sprite_size_offset_x;
+ _sprite_size.offset_y = _sprite_size_offset_y;
- frame.max = max_frame;
+ _frame.max = max_frame;
}
}
// Functions
void Snake::move(float player_x, float player_y, char * map, bool * doorways)
{
- float diff_x = player_x - position.x;
- float diff_y = player_y - position.y;
- velocity = snake_velocity_pattern[_velocity_index]; // Creating slithering effect, changing velocity of movement
+ float diff_x = player_x - _position.x;
+ float diff_y = player_y - _position.y;
+ _velocity = snake_velocity_pattern[_velocity_index]; // Creating slithering effect, changing velocity of movement
update_prev_face();
// Setting Face
update_face(diff_x, diff_y);
// Movement
- move_snake(); // Movement and updating hitboxes
+ move_snake(); // Movement and updating _hitboxes
- undo_move_x(entity_to_map_collision_test(position.x, prev_pos.y, map, doorways));
- undo_move_y(entity_to_map_collision_test(prev_pos.x, position.y, map, doorways));
+ undo_move_x(entity_to_map_collision_test(_position.x, _prev_pos.y, map, doorways));
+ undo_move_y(entity_to_map_collision_test(_prev_pos.x, _position.y, map, doorways));
increment_frame();
}
@@ -77,77 +77,77 @@
if (_velocity_index == 0) {
if (abs(diff_x) > abs(diff_y)) {
if (diff_x > 0) {
- face = 1;
+ _face = 1;
} else {
- face = 3;
+ _face = 3;
}
} else {
if (diff_y > 0) {
- face = 2;
+ _face = 2;
} else {
- face = 0;
+ _face = 0;
}
}
}
}
-void Snake::move_snake() // Moves the Snake according to velocity, updates the hitboxes everytime it changes face
+void Snake::move_snake() // Moves the Snake according to velocity, updates the _hitboxes everytime it changes face
{
- if (face == 0) {
- position.y -= velocity;
+ if (_face == 0) {
+ _position.y -= _velocity;
update_hitbox(4, 7, 6, 12, -1, -6, 6);
- } else if (face == 1) {
- position.x += velocity;
+ } else if (_face == 1) {
+ _position.x += _velocity;
update_hitbox(7, 4, 12, 7, -6, -4, 4);
- } else if (face == 2) {
- position.y += velocity;
+ } else if (_face == 2) {
+ _position.y += _velocity;
update_hitbox(4, 7, 6, 12, -1, -5, 6);
- } else if (face == 3) {
- position.x -= velocity;
+ } else if (_face == 3) {
+ _position.x -= _velocity;
update_hitbox(7, 4, 12, 7, 0, -4, 4);
}
}
void Snake::increment_frame() // Frame increment and velocity index increment
{
- frame.count++;
- if (frame.count >= 10) { // Every 10 frames, sprite_frames increments and velocity_index increments
- frame.count = 0;
+ _frame.count++;
+ if (_frame.count >= 10) { // Every 10 frames, sprite_frames increments and velocity_index increments
+ _frame.count = 0;
_velocity_index++;
- frame.number++;
+ _frame.number++;
if (_velocity_index >= 6) { // Velocity_index max; reset
_velocity_index = 0;
}
- if (frame.number >= frame.max) { // Frame.number max; reset
- frame.number = 0;
+ if (_frame.number >= _frame.max) { // Frame.number max; reset
+ _frame.number = 0;
}
}
}
void Snake::take_damage(int damage)
{
- hp -= damage;
+ _hp -= damage;
}
char * Snake::get_frame() // Returns the frame needed
{
- if(face == 0) {
- return (char *) sprite_snake_y[0][frame.number];
- } else if(face == 1) {
- return (char *) sprite_snake_x[0][frame.number];
- } else if(face == 2) {
- return (char *) sprite_snake_y[1][frame.number];
- } else if(face == 3) {
- return (char *) sprite_snake_x[1][frame.number];
+ if(_face == 0) {
+ return (char *) sprite_snake_y[0][_frame.number];
+ } else if(_face == 1) {
+ return (char *) sprite_snake_x[0][_frame.number];
+ } else if(_face == 2) {
+ return (char *) sprite_snake_y[1][_frame.number];
+ } else if(_face == 3) {
+ return (char *) sprite_snake_x[1][_frame.number];
}
return 0;
}
void Snake::draw(N5110 &lcd)
{
- lcd.drawSpriteTransparent(get_pos_x()+sprite_size.offset_x,
- get_pos_y()+sprite_size.offset_y,
- sprite_size.height,
- sprite_size.width,
+ lcd.drawSpriteTransparent(get_pos_x()+_sprite_size.offset_x,
+ get_pos_y()+_sprite_size.offset_y,
+ _sprite_size.height,
+ _sprite_size.width,
get_frame());
}
\ No newline at end of file