Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
38:09832e662803
Parent:
37:a404860171a9
--- a/Entity/Player/Player.cpp	Tue May 07 03:47:39 2019 +0000
+++ b/Entity/Player/Player.cpp	Tue May 07 09:09:38 2019 +0000
@@ -4,6 +4,7 @@
 // Constructor
 Player::Player(float pos_x, float pos_y)
 {
+    _type = 0;
     moving = false;
     face = 0;
     hp = 3;
@@ -137,21 +138,13 @@
 
 void Player::draw(N5110 &lcd)
 {
-    draw_player(lcd);
-    draw_bullets(lcd);
-}
-
-void Player::draw_player(N5110 &lcd)
-{
+    // Drawing Player
     lcd.drawSpriteTransparent(position.x+sprite_size.offset_x,
                               position.y+sprite_size.offset_y,
                               sprite_size.height,
                               sprite_size.width,
                               get_frame());
-}
-
-void Player::draw_bullets(N5110 &lcd)
-{
+    // Drawing bullets
     for (int i = 0; i < bullets_max; i++) {
         if (valid_bullets[i]) {
             bullets_array[i]->draw(lcd);