Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu May 09 08:02:07 2019 +0000
Revision:
53:93338b52489d
Parent:
51:4d0cd75e7ed3
Child:
57:1c12361b6e3d
Bullets commented

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 32:fe6359ef9916 1 #include "Bullets.h"
el17sm 32:fe6359ef9916 2
el17sm 53:93338b52489d 3 // Constructor
el17sm 32:fe6359ef9916 4 Bullets::Bullets(float pos_x, float pos_y, int dir)
el17sm 32:fe6359ef9916 5 {
el17sm 53:93338b52489d 6 face = dir;
el17sm 32:fe6359ef9916 7 hp = 1;
el17sm 53:93338b52489d 8
el17sm 32:fe6359ef9916 9 hitbox.width = 3;
el17sm 32:fe6359ef9916 10 hitbox.height = 3;
el17sm 53:93338b52489d 11
el17sm 32:fe6359ef9916 12 position.x = pos_x;
el17sm 32:fe6359ef9916 13 position.y = pos_y;
el17sm 53:93338b52489d 14
el17sm 32:fe6359ef9916 15 sprite_size.width = 3;
el17sm 32:fe6359ef9916 16 sprite_size.height = 3;
el17sm 40:cbcbf6fc1421 17 sprite_size.offset_x = -1;
el17sm 41:0697508a28ba 18 sprite_size.offset_y = -4;
el17sm 32:fe6359ef9916 19 }
el17sm 32:fe6359ef9916 20
el17sm 53:93338b52489d 21 // Functions
el17sm 53:93338b52489d 22 void Bullets::move(float speed, float unused, char * unused2, bool * unused3) // Moves regarding face(constant after constructed)
el17sm 32:fe6359ef9916 23 {
el17sm 53:93338b52489d 24 if (face == 0) {
el17sm 32:fe6359ef9916 25 position.y -= speed;
el17sm 53:93338b52489d 26 } else if (face == 1) {
el17sm 32:fe6359ef9916 27 position.x += speed;
el17sm 53:93338b52489d 28 } else if (face == 2) {
el17sm 32:fe6359ef9916 29 position.y += speed;
el17sm 53:93338b52489d 30 } else if (face == 3) {
el17sm 32:fe6359ef9916 31 position.x -= speed;
el17sm 32:fe6359ef9916 32 }
el17sm 32:fe6359ef9916 33 }
el17sm 32:fe6359ef9916 34
el17sm 32:fe6359ef9916 35 void Bullets::draw(N5110 &lcd)
el17sm 32:fe6359ef9916 36 {
el17sm 35:06cd6be999ad 37 lcd.drawSpriteTransparent(position.x+sprite_size.offset_x,
el17sm 35:06cd6be999ad 38 position.y+sprite_size.offset_y,
el17sm 32:fe6359ef9916 39 sprite_size.height,
el17sm 32:fe6359ef9916 40 sprite_size.width,
el17sm 53:93338b52489d 41 (char *) bullets_sprite);
el17sm 32:fe6359ef9916 42 }
el17sm 32:fe6359ef9916 43
el17sm 53:93338b52489d 44 void Bullets::take_damage(int damage) // Taking damage, currently not used(has to be inherited, as well as useful for possible future use)
el17sm 32:fe6359ef9916 45 {
el17sm 32:fe6359ef9916 46 hp -= damage;
el17sm 32:fe6359ef9916 47 }
el17sm 32:fe6359ef9916 48
el17sm 53:93338b52489d 49 bool Bullets::out_of_bounds_check(char * map, bool * doorways) // Returns true when bullets exit map or collide with walls
el17sm 32:fe6359ef9916 50 {
el17sm 32:fe6359ef9916 51 if (entity_to_map_collision_test(position.x, position.y, map, doorways)) {
el17sm 32:fe6359ef9916 52 return true;
el17sm 32:fe6359ef9916 53 }
el17sm 32:fe6359ef9916 54 if ((0 > position.x) || (position.x > 84) || (0 > position.y) || (position.y > 48)) {
el17sm 32:fe6359ef9916 55 return true;
el17sm 32:fe6359ef9916 56 }
el17sm 32:fe6359ef9916 57 return false;
el17sm 32:fe6359ef9916 58 }