Yao mochu
/
Explorer
explorer game
explorer/explorer.h
- Committer:
- el17my
- Date:
- 2020-04-27
- Revision:
- 10:559487aac60e
- Parent:
- 8:201ef0618b7d
- Child:
- 11:6740108a0825
File content as of revision 10:559487aac60e:
/** explorer * @the explorer file has three functions 1 the movement of a explorer to jump and move in left or right direction 2 check fallen and collision 3 reset the game * @date April 15th 2020 * @author Yaomochu */ /** Explorer Class @code #ifndef EXPLORER_H #define EXPLORER_H #include "mbed.h" #include "Gamepad.h" #include "surface.h" #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "explorer.h" #include <cstdlib> #include <ctime> Gamepad gamepad; N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Explorer _player; int _player_x; int _player_y; bool _f_flag; bool _r_flag; bool _start_flag; int _speed; int _jump_height; Player_direction _player_direction; Explorer_sprite _explorer_sprite; int main() { _player.init(); _start_flag = true; while(1) { // Y coordinate if (_f_flag == true) { _player.fall(_f_flag, gamepad); } else { _player.set_y_coordinate(false, _jump_height); } _f_flag = _player.get_fall_flag(); _player_y = _player.get_y(); _jump_height = _player.get_jump_height(); // X coordinate _player_x = _player.get_x(); _speed = _player.get_speed(); _player.set_x_coordinate(1, _speed, _player_direction); //change in to a new direction. _player_direction = _player.get_direction(); _r_flag = _player.get_reset_flag(); lcd.drawSprite(_player_x,_player_y,10,10,(int *)_player.get_form(_explorer_sprite));//draw the player } } @endcode */ //use the enum to define the value we need for the explorer enum Explorer_sprite {Move_right,Move_left,Stand_left, Stand_right}; //we have four sprite form so we can define the sprite on the screen by using these enum //the explorer's direction enum Player_direction {right,left}; class Explorer { public: Explorer(); //Constructor ~Explorer(); //Destructor void init(); void set_x_coordinate(float joy_x, int speed, Player_direction direction); void set_y_coordinate(bool ifjump, int jump_height); int get_y(); int get_x(); int get_speed(); int get_jump_height(); Player_direction get_direction(); Explorer_sprite get_explorer_sprite(); int * get_form(Explorer_sprite sprite); //this function is used to get the players form and print on the screen (same as the item file) void fall(bool f_flag, Gamepad &gamepad); //the fall flag need to add music to hint the player that the game is over void reset_flag(bool flag,Gamepad &gamepad); //the reset flag also need to add music to hint the player that the game has been reseted bool get_fall_flag(); bool get_reset_flag(); private: int _x; int _y; int _speed; int _jump_height; bool _f_flag; bool _r_flag; Line _line_1; Line _line_2; Line _line_3; Line _line_4; Line _line_5; Line _line_6; Player_direction _player_direction; Explorer_sprite _explorer_sprite; }; #endif