Edward Baker / Mbed 2 deprecated Melody

Dependencies:   Joystick mbed

Fork of Melody by Craig Evans

Files at this revision

API Documentation at this revision

Comitter:
eencae
Date:
Tue Mar 01 15:58:55 2016 +0000
Child:
1:7c149b76c057
Commit message:
Changed default melody.

Changed in this revision

main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
tone.h Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Mar 01 15:58:55 2016 +0000
@@ -0,0 +1,201 @@
+/* Melody
+
+Play a simple melody on the DAC using a look-up table for the sine waveform
+Includes a primitive graphic equalizer on the LEDs
+
+Craig A. Evans
+
+March 2014
+
+*/
+
+#include "mbed.h"
+#include "tone.h" // note definitions
+
+#define PI 3.14159265359
+
+Timer noteTimer;  // timer for note duration
+AnalogOut aout(p18);  // DAC on pin 18
+BusOut leds(LED4,LED3,LED2,LED1);  // LEDs for display
+
+void initArray();  // function to initialise sample array
+void tone(float frequency,float duration);  // play a tone of set frequency for given duration
+void graphicEqualizer(float frequency);  // displays pattern on LEDs depending on the frequency
+
+int n = 32;  // number of samples
+float y[32]; // array to store samples
+float BPM = 73.0;  // beats per minute
+
+// comment one of the blocks out below - need noteArray[] and noteDuration[]
+
+/*
+// secret film melody...
+float noteArray[] = {
+    NOTE_E4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_E4,NOTE_E4,NOTE_E4,
+    NOTE_E4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_E4,NOTE_E4,NOTE_E4,
+    NOTE_E4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_E4,NOTE_E4,NOTE_E4,
+    NOTE_E4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_E4,NOTE_E4,NOTE_E4,
+    NOTE_DS5,NOTE_D5,NOTE_B4,NOTE_A4,NOTE_B4,NOTE_E4,NOTE_G4,NOTE_DS5,
+    NOTE_D5,NOTE_G4,NOTE_B4,NOTE_B4,NOTE_FS5,NOTE_F5,NOTE_B4,NOTE_D5,
+    NOTE_AS5,NOTE_A5,NOTE_F5,NOTE_A5,NOTE_DS6,NOTE_D6
+};
+
+// durations of the notes
+// 1/8th, 1/16th, 1/4th etc.
+float noteDuration[] = {
+    8,16,16,8,4,8,8,8,
+    8,16,16,8,4,8,8,8,
+    8,16,16,8,4,8,8,8,
+    8,16,16,8,4,8,8,8,
+    8,2,8,8,1,8,4,8,
+    4,8,8,8,8,4,8,4,
+    8,4,8,4,8,3
+};
+*/
+
+
+// secret computer game melody...
+float noteArray[] = {
+    NOTE_E7, NOTE_E7, 0, NOTE_E7,
+    0, NOTE_C7, NOTE_E7, 0,
+    NOTE_G7, 0, 0,  0,
+    NOTE_G6, 0, 0, 0,
+
+    NOTE_C7, 0, 0, NOTE_G6,
+    0, 0, NOTE_E6, 0,
+    0, NOTE_A6, 0, NOTE_B6,
+    0, NOTE_AS6, NOTE_A6, 0,
+
+    NOTE_G6, NOTE_E7, NOTE_G7,
+    NOTE_A7, 0, NOTE_F7, NOTE_G7,
+    0, NOTE_E7, 0,NOTE_C7,
+    NOTE_D7, NOTE_B6, 0, 0,
+
+    NOTE_C7, 0, 0, NOTE_G6,
+    0, 0, NOTE_E6, 0,
+    0, NOTE_A6, 0, NOTE_B6,
+    0, NOTE_AS6, NOTE_A6, 0,
+
+    NOTE_G6, NOTE_E7, NOTE_G7,
+    NOTE_A7, 0, NOTE_F7, NOTE_G7,
+    0, NOTE_E7, 0,NOTE_C7,
+    NOTE_D7, NOTE_B6, 0, 0
+};
+
+// durations of the notes
+// 1/8th, 1/16th, 1/4th etc.
+float noteDuration[] = {
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+
+    9, 9, 9,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+
+    9, 9, 9,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+    12, 12, 12, 12,
+
+};
+
+
+int main()
+{
+    initArray(); // fill array with sine samples
+
+    // calculate number of notes in array
+    //sizeof() returns number of BYTES in array,
+    // so divide by size of a float in BYTES to get number of elements
+    int notes = sizeof(noteArray)/sizeof(float);
+
+    while (1) {
+
+        // loop through notes
+        for(int i=0; i < notes; i++) {
+
+            // play note
+            tone(noteArray[i],60.0/(BPM*noteDuration[i]));
+            // leave a short pause between notes
+            wait(60.0/(BPM*noteDuration[i]));
+        }
+
+        wait(1.0);  // wait a second before repeating
+
+    }
+
+}
+
+void initArray()
+{
+    // create LUT - loop through array and calculate sine wave samples
+    for (int i = 0; i < n ; i++) {
+        y[i] = 0.5 + 0.5*sin(i*2*PI/n);
+    }
+
+}
+
+void tone(float frequency,float duration)
+{
+    graphicEqualizer(frequency);  // equalizer on LEDs
+
+    if (frequency > 0) {  // a frequency of 0 indicates no note played so only play a note if frequency is not 0
+
+        float dt = 1.0/(frequency*n) - (1.34e-6 + 1e-6);  // calculate time step - take into account DAC time and wait() offset
+
+        noteTimer.start(); // start timer
+
+        while(noteTimer.read() < duration) { // keep looping while timer less than duration
+
+            for (int i = 0; i < n ; i++) {  // loop through samples and output analog waveform
+                aout = y[i];
+                wait(dt); // leave appropriate delay for frequency
+            }
+        }
+
+        noteTimer.stop();  // stop the timer
+        noteTimer.reset(); // reset to 0
+
+    } else { // if no note played, have a simple delay
+        wait(duration);
+    }
+
+    leds = 0;   // turn off LEDs
+}
+
+// primitive graphic equalizer on the LEDs
+void graphicEqualizer(float frequency)
+{
+    // these numbers are fairly random and picked to give a
+    // decent effect when the melodies plays.
+    // Will have to change for different melodies 
+    if (frequency < 123) {
+        leds = 0;  // all off
+    } 
+    else if (frequency < 440) {
+        leds = 8;  // LED1
+    } 
+    else if (frequency < 523) {
+        leds = 12; // LED1,LED2
+    } 
+    else if (frequency < 1047) {
+        leds = 14; // LED1,LED2,LED3
+    } 
+    else {
+        leds = 15; // LED1,LED2,LED3,LED4 
+    }
+
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Tue Mar 01 15:58:55 2016 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/8e73be2a2ac1
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tone.h	Tue Mar 01 15:58:55 2016 +0000
@@ -0,0 +1,90 @@
+// Note definitions from Arduino.cc
+#define NOTE_B0  31
+#define NOTE_C1  33
+#define NOTE_CS1 35
+#define NOTE_D1  37
+#define NOTE_DS1 39
+#define NOTE_E1  41
+#define NOTE_F1  44
+#define NOTE_FS1 46
+#define NOTE_G1  49
+#define NOTE_GS1 52
+#define NOTE_A1  55
+#define NOTE_AS1 58
+#define NOTE_B1  62
+#define NOTE_C2  65
+#define NOTE_CS2 69
+#define NOTE_D2  73
+#define NOTE_DS2 78
+#define NOTE_E2  82
+#define NOTE_F2  87
+#define NOTE_FS2 93
+#define NOTE_G2  98
+#define NOTE_GS2 104
+#define NOTE_A2  110
+#define NOTE_AS2 117
+#define NOTE_B2  123
+#define NOTE_C3  131
+#define NOTE_CS3 139
+#define NOTE_D3  147
+#define NOTE_DS3 156
+#define NOTE_E3  165
+#define NOTE_F3  175
+#define NOTE_FS3 185
+#define NOTE_G3  196
+#define NOTE_GS3 208
+#define NOTE_A3  220
+#define NOTE_AS3 233
+#define NOTE_B3  247
+#define NOTE_C4  262
+#define NOTE_CS4 277
+#define NOTE_D4  294
+#define NOTE_DS4 311
+#define NOTE_E4  330
+#define NOTE_F4  349
+#define NOTE_FS4 370
+#define NOTE_G4  392
+#define NOTE_GS4 415
+#define NOTE_A4  440
+#define NOTE_AS4 466
+#define NOTE_B4  494
+#define NOTE_C5  523
+#define NOTE_CS5 554
+#define NOTE_D5  587
+#define NOTE_DS5 622
+#define NOTE_E5  659
+#define NOTE_F5  698
+#define NOTE_FS5 740
+#define NOTE_G5  784
+#define NOTE_GS5 831
+#define NOTE_A5  880
+#define NOTE_AS5 932
+#define NOTE_B5  988
+#define NOTE_C6  1047
+#define NOTE_CS6 1109
+#define NOTE_D6  1175
+#define NOTE_DS6 1245
+#define NOTE_E6  1319
+#define NOTE_F6  1397
+#define NOTE_FS6 1480
+#define NOTE_G6  1568
+#define NOTE_GS6 1661
+#define NOTE_A6  1760
+#define NOTE_AS6 1865
+#define NOTE_B6  1976
+#define NOTE_C7  2093
+#define NOTE_CS7 2217
+#define NOTE_D7  2349
+#define NOTE_DS7 2489
+#define NOTE_E7  2637
+#define NOTE_F7  2794
+#define NOTE_FS7 2960
+#define NOTE_G7  3136
+#define NOTE_GS7 3322
+#define NOTE_A7  3520
+#define NOTE_AS7 3729
+#define NOTE_B7  3951
+#define NOTE_C8  4186
+#define NOTE_CS8 4435
+#define NOTE_D8  4699
+#define NOTE_DS8 4978
\ No newline at end of file