Stick_Runner

Dependencies:   FXOS8700CQ Gamepad N5110 SDFileSystem mbed

Revision:
2:98a41609c827
Parent:
1:db9ff66f67c8
Child:
3:0c690f1c04d8
diff -r db9ff66f67c8 -r 98a41609c827 main.cpp
--- a/main.cpp	Fri Apr 28 16:30:47 2017 +0000
+++ b/main.cpp	Tue May 02 18:42:45 2017 +0000
@@ -7,12 +7,14 @@
 #include "Character.h"
 #include "Obstacles.h"
 #include "Gems.h"
-#include <iostream>
+#include "SDFileSystem.h"
+
 
 #define No_OBS 8
 #define No_GEMS 4
 
-int i,j,counter;
+int i,j,counter,highScore;
+ char score[50];
 
 //Structs
 struct UserInput {
@@ -26,6 +28,9 @@
 Obstacles obstacle[No_OBS];
 Gems gems[No_GEMS],g;
 
+SDFileSystem sd(PTE3,PTE1,PTE2,PTE4,"sd");
+FILE *file;
+
 
 /*            Function Prototypes                    */
 void init();
@@ -59,7 +64,7 @@
     // game loop - read input, update the game state and render the display
     while (1) {
          
-        
+        counter++;
         
         c.updateCharacter(pad.get_direction(),pad.get_mag());
         if(pad.check_event(Gamepad::BACK_PRESSED))
@@ -78,7 +83,7 @@
                 obstacle[i].init();
             }
                 c.characterStatus(obstacle[i].getObstaclePos());
-                obstacle[i].obstacleStatus(c.getCharacterPos());
+              //  obstacle[i].obstacleStatus(c.getCharacterPos());
                 
         }
         
@@ -90,10 +95,13 @@
             if(gems[j].getGemStatus() == false)
             {
                 gems[j].init();
+                
             }
             
           
         }
+        
+        //To make the obstacles and gems move along the screen 
         i =0;
         
         for(i=0;i<No_OBS;i++)
@@ -107,6 +115,7 @@
         for(j=0;j<No_GEMS;j++)
         {
                gems[j].updateGems();
+              
         }
             
         render();
@@ -117,7 +126,7 @@
 
 void init()
 {
-    // need to initialise LCD and Gamepad 
+   
     lcd.init();
     pad.init();
     c.init();
@@ -138,13 +147,20 @@
 
 void render()
 {
-    // clear screen, re-draw and refresh
+    
     lcd.clear();  
     
      if(c.getCharacterStatus())
      {  
         c.draw(lcd);
      }
+     
+      if(c.getCharacterStatus() == false)
+   {
+      over();
+   }
+   
+   
     //obstacle[i].draw(lcd);
     
     for(i=0;i<No_OBS;i++)
@@ -164,16 +180,14 @@
         
       }
       
-      else{
+      /*else{
          counter++;
-      }
+      }*/
                
     }
+      
             
-   if(c.getCharacterStatus() == false)
-   {
-      over();
-   }
+  
    
    
     lcd.refresh();
@@ -192,7 +206,7 @@
     //pad.tone(1500.0,0.5);
       
      
-    // wait flashing LEDs until start button is pressed 
+   
     while ( pad.check_event(Gamepad::START_PRESSED) == false) 
     {
         pad.leds_on();
@@ -205,21 +219,49 @@
 }
 
 void over() {
-    lcd.clear();
+    
+    pad.init();
+   // lcd.clear();
+    sd.mount();
+   
     
-    char buffer[50];
+    sprintf (score, " Score : %d",counter);
+
+    lcd.printString(score,0,2);
+    lcd.printString("GAME  OVER!!  ",0,0);  
+    //lcd.printString("     ",0,1);
     
-    sprintf (buffer, "%d",counter);
-
-    lcd.printString(buffer,0,3);
-    lcd.printString("    GAME      ",0,1);  
-    lcd.printString("  OVER!!!!!   ",0,2);
+    file = fopen("/sd/scoreFile.txt", "r");
+    if(file ==NULL)
+    {
+        file = fopen("/sd/scoreFile.txt", "w");
+        fprintf(file,"%d",counter);
+        fclose(file);
+         lcd.printString("HIGH SCORE",0,3);
+        
+    }
+    else{
+            fscanf(file,"%d", &highScore);
+            fclose(file);
+            
+            if(counter>highScore)
+            {
+                
+                file = fopen("/sd/scoreFile.txt", "w");
+        fprintf(file,"%d",counter);
+        fclose(file);
+         lcd.printString("HIGH SCORE",0,3);
+            }
+        
+        }
+        
    
     lcd.printString(" PRESS START  ",0,4);  
     
     lcd.refresh();
+    sd.unmount();
      
-    // wait flashing LEDs until start button is pressed 
+    
     while ( pad.check_event(Gamepad::START_PRESSED) == false) {
         pad.leds_on();
         //pad.tone(1000.0,0.5);
@@ -235,15 +277,70 @@
  
 }
 
+void displayHighScore()
+{
+    sd.mount();
+    lcd.clear();
+      
+   
+     file = fopen("/sd/scoreFile.txt", "r");
+     if(file ==NULL)
+    {
+        highScore = 0;
+        
+    }
+    else{
+            fscanf(file,"%d", &highScore);
+            fclose(file);
+        
+        } 
+        
+    sprintf (score, "High Score : %d",highScore);
+
+    lcd.printString(score,0,2);
+    lcd.printString(" START - reset  ",0,4); 
+    lcd.printString(" BACK - menu   ",0,5);  
+      lcd.refresh();
+      sd.unmount();
+      
+      while(1)
+      {
+          if( pad.check_event(Gamepad::START_PRESSED)) {
+             sd.mount();
+             file = fopen("/sd/scoreFile.txt", "r");
+            if(!file ==NULL)
+                {
+                    fclose(file);
+                     remove("/sd/scoreFile.txt");
+                      
+                }
+                 sd.unmount();
+                    displayHighScore();
+            
+            }
+            
+             if( pad.check_event(Gamepad::BACK_PRESSED)) {
+                        menu();
+            }
+            
+            sleep();
+          
+      }
+    
+       
+}
+
 void menu() {
     int fps =8;
      bool i = true;
     while(i == true)
     {
-    lcd.printString("     Menu       ",0,1);  
+        lcd.clear();
+    lcd.printString("     Menu       ",0,0);  
     lcd.printString("A)New Game     ",0,2);
     lcd.printString("B)Continue     ",0,3);
     lcd.printString("X)Instructions ",0,4);
+    lcd.printString("Y)High Score   ",0,5);
     
     lcd.refresh();
      
@@ -270,7 +367,14 @@
     else if( pad.check_event(Gamepad::X_PRESSED) ) {
       // pad.tone(1000.0,0.5);
       Instructions();
-         wait(100.0f/fps);
+         wait(1.0f/fps);
+       i = false;
+    }
+    
+    else if( pad.check_event(Gamepad::Y_PRESSED) ) {
+      // pad.tone(1000.0,0.5);
+      displayHighScore();
+         wait(10.0f/fps);
        i = false;
     }
     
@@ -282,10 +386,11 @@
 {
      bool i = true;
      lcd.clear();
-       lcd.printString("INSTURCTIONS:     ",0,1);  
+       lcd.printString("INSTURCTIONS:     ",0,0);  
        lcd.printString("Collect the       ",0,2);
-       lcd.printString("gems to get       ",0,3);
-       lcd.printString("points            ",0,4);
+       lcd.printString("gems and dodge    ",0,3);
+       lcd.printString("the obstacles     ",0,4);
+       lcd.printString("to get points     ",0,5);
        lcd.refresh();
        
        while(i == true){