Stick_Runner

Dependencies:   FXOS8700CQ Gamepad N5110 SDFileSystem mbed

Revision:
0:12cfe63faa6a
Child:
1:db9ff66f67c8
diff -r 000000000000 -r 12cfe63faa6a main.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Fri Apr 28 09:00:21 2017 +0000
@@ -0,0 +1,270 @@
+ ///////// pre-processor directives ////////
+#include "mbed.h"
+#include "Gamepad.h"
+#include "N5110.h"
+#include "Character.h"
+#include "Obstacles.h"
+#include "Gems.h"
+#include <iostream>
+
+#define OBS 8
+#define GEMS 4
+
+int i,j;
+
+/////////////// structs /////////////////
+struct UserInput {
+    Direction d;
+    float mag;
+};
+/////////////// objects ///////////////
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+Gamepad pad;
+Character c;
+Obstacles obstacle[OBS];
+Gems gems[GEMS];
+
+
+
+///////////// prototypes ///////////////
+void init();
+void update_game(UserInput input);
+void render();
+void welcome();
+void menu();
+void over();
+void Instructions();
+///////////// functions ////////////////
+int main()
+{
+    int fps = 8;  // frames per second
+ 
+    init();
+    welcome();
+    wait(1.0f/fps);
+
+    
+    
+    render();  // draw initial frame 
+    wait(1.0f/fps);  
+
+    // game loop - read input, update the game state and render the display
+    while (1) {
+         
+        
+        
+        c.update(pad.get_direction(),pad.get_mag());
+        if(pad.check_event(Gamepad::BACK_PRESSED))
+        {
+            lcd.clear(); 
+            lcd.refresh(); 
+            //lcd.printString("      Game Paused!    ",0,1);  
+            //lcd.printString("Press Start to continue ",0,4);
+            //lcd.refresh();
+           // welcome();
+           menu();
+        }
+        
+        for(i=0;i<OBS;i++)
+        {
+            obstacle[i].Obstacles_Status(obstacle[i].get_pos());
+            
+            if(!obstacle[i].get_status())
+            {
+                obstacle[i].init();
+            }
+                c.Character_Status(obstacle[i].get_pos());
+        }
+        
+         
+        for(j=0;j<GEMS;j++)
+        {
+            gems[j].Gems_Status(gems[i].get_pos());
+            
+            if(!gems[j].get_status())
+            {
+                gems[j].init();
+            }
+                gems[j].Gems_Score(gems[j].get_pos());
+        }
+        i =0;
+        
+         for(i=0;i<OBS;i++)
+         {
+           obstacle[i].update();
+         }
+         
+        
+        j =0;
+        
+         for(j=0;j<GEMS;j++)
+         {
+           gems[j].update();
+         }
+            
+        render();
+       
+        wait(1.0f/fps);
+    }
+}
+
+void init()
+{
+    // need to initialise LCD and Gamepad 
+    lcd.init();
+    pad.init();
+    c.init();
+    
+         for(i=0;i<OBS;i++)
+         {
+           obstacle[i].init();
+         }
+    for(j=0;j<GEMS;j++)
+         {
+           gems[j].init();
+         }
+     
+   
+
+}
+
+void render()
+{
+    // clear screen, re-draw and refresh
+    lcd.clear();  
+    if(!c.get_status())
+            {
+                over();
+                }
+     if(c.get_status())
+            {
+                c.draw(lcd);
+                }
+    //obstacle[i].draw(lcd);
+    
+    for(i=0;i<OBS;i++)
+        {
+            if(obstacle[i].get_status())
+            {
+                obstacle[i].draw(lcd);
+                }
+               
+            }
+            
+             for(j=0;j<GEMS;j++)
+        {
+            if(gems[j].get_status())
+            {
+                gems[j].draw(lcd);
+                }
+               
+            }
+    lcd.refresh();
+}
+
+void welcome() {
+    
+    lcd.printString("Stick Runner!    ",0,1);  
+    lcd.printString(" Press Start ",0,4);
+    lcd.refresh();
+     pad.tone(1500.0,0.5);
+      pad.tone(1500.0,0.5);
+      
+     
+    // wait flashing LEDs until start button is pressed 
+    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+        pad.leds_on();
+        wait(0.1);
+        pad.leds_off();
+        wait(0.1);
+       
+    }
+ menu();
+}
+
+void over() {
+    lcd.clear();
+    lcd.printString("    GAME      ",0,1);  
+    lcd.printString("  OVER!!!!!   ",0,2);
+    lcd.printString(" PRESS START  ",0,4);  
+    
+    lcd.refresh();
+     
+    // wait flashing LEDs until start button is pressed 
+    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+        pad.leds_on();
+        pad.tone(1000.0,0.5);
+        wait(0.1);
+        pad.leds_off();
+        pad.tone(1000.0,0.5);
+        wait(0.1);
+        if( pad.check_event(Gamepad::START_PRESSED)) {
+            main();
+            wait(1);
+            }
+    }
+ 
+}
+
+void menu() {
+    int fps =8;
+     bool i = true;
+    while(i == true)
+    {
+    lcd.printString("     Menu       ",0,1);  
+    lcd.printString("A)New Game     ",0,2);
+    lcd.printString("B)Continue     ",0,3);
+    lcd.printString("X)Instructions ",0,4);
+    
+    lcd.refresh();
+     
+    // wait flashing LEDs until start button is pressed 
+     if( pad.check_event(Gamepad::A_PRESSED) ) {
+       pad.tone(1000.0,0.5);
+       i = false;
+        lcd.clear();
+       lcd.refresh();
+       
+        //break;
+    }
+    
+   else if( pad.check_event(Gamepad::B_PRESSED) ) {
+       //lcd.clear();
+        pad.tone(1000.0,0.5);
+       i = false;
+       lcd.refresh();
+       
+       
+    }
+    
+    else if( pad.check_event(Gamepad::X_PRESSED) ) {
+       pad.tone(1000.0,0.5);
+      Instructions();
+         wait(100.0f/fps);
+       i = false;
+    }
+    
+    
+ }
+}
+
+void Instructions()
+{
+     bool i = true;
+     lcd.clear();
+       lcd.printString("INSTURCTIONS:     ",0,1);  
+       lcd.printString("Collect the       ",0,2);
+       lcd.printString("gems to get       ",0,3);
+       lcd.printString("points            ",0,4);
+       lcd.refresh();
+       
+       while(i == true){
+        
+        if( pad.check_event(Gamepad::BACK_PRESSED) ) {
+             pad.tone(1000.0,0.5);
+            i = false;
+      menu();
+    }
+      }
+    
+    }
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