Stick_Runner
Dependencies: FXOS8700CQ Gamepad N5110 SDFileSystem mbed
main.cpp@4:2fdafb53eac2, 2017-05-03 (annotated)
- Committer:
- el15ss
- Date:
- Wed May 03 18:00:37 2017 +0000
- Revision:
- 4:2fdafb53eac2
- Parent:
- 3:0c690f1c04d8
- Child:
- 5:1bf7c83f86cc
Completed inline and DOygen commenting
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el15ss | 1:db9ff66f67c8 | 1 | /***************************************************** |
el15ss | 1:db9ff66f67c8 | 2 | Libraries and modules used * |
el15ss | 1:db9ff66f67c8 | 3 | ******************************************************/ |
el15ss | 0:12cfe63faa6a | 4 | #include "mbed.h" |
el15ss | 0:12cfe63faa6a | 5 | #include "Gamepad.h" |
el15ss | 0:12cfe63faa6a | 6 | #include "N5110.h" |
el15ss | 0:12cfe63faa6a | 7 | #include "Character.h" |
el15ss | 0:12cfe63faa6a | 8 | #include "Obstacles.h" |
el15ss | 0:12cfe63faa6a | 9 | #include "Gems.h" |
el15ss | 2:98a41609c827 | 10 | #include "SDFileSystem.h" |
el15ss | 2:98a41609c827 | 11 | |
el15ss | 0:12cfe63faa6a | 12 | |
el15ss | 1:db9ff66f67c8 | 13 | #define No_OBS 8 |
el15ss | 1:db9ff66f67c8 | 14 | #define No_GEMS 4 |
el15ss | 0:12cfe63faa6a | 15 | |
el15ss | 3:0c690f1c04d8 | 16 | //Variables |
el15ss | 3:0c690f1c04d8 | 17 | // i - to loop through the obstacles |
el15ss | 3:0c690f1c04d8 | 18 | // j - to loop through the gems |
el15ss | 3:0c690f1c04d8 | 19 | // counter - to keep track of score |
el15ss | 3:0c690f1c04d8 | 20 | // highScore - to store high score |
el15ss | 2:98a41609c827 | 21 | int i,j,counter,highScore; |
el15ss | 3:0c690f1c04d8 | 22 | |
el15ss | 3:0c690f1c04d8 | 23 | //To helo convert counter(int) to string to display on the screen |
el15ss | 2:98a41609c827 | 24 | char score[50]; |
el15ss | 0:12cfe63faa6a | 25 | |
el15ss | 1:db9ff66f67c8 | 26 | //Structs |
el15ss | 0:12cfe63faa6a | 27 | struct UserInput { |
el15ss | 0:12cfe63faa6a | 28 | Direction d; |
el15ss | 0:12cfe63faa6a | 29 | float mag; |
el15ss | 0:12cfe63faa6a | 30 | }; |
el15ss | 1:db9ff66f67c8 | 31 | /* Class Objects */ |
el15ss | 0:12cfe63faa6a | 32 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
el15ss | 0:12cfe63faa6a | 33 | Gamepad pad; |
el15ss | 0:12cfe63faa6a | 34 | Character c; |
el15ss | 1:db9ff66f67c8 | 35 | Obstacles obstacle[No_OBS]; |
el15ss | 3:0c690f1c04d8 | 36 | Gems gems[No_GEMS]; |
el15ss | 0:12cfe63faa6a | 37 | |
el15ss | 2:98a41609c827 | 38 | SDFileSystem sd(PTE3,PTE1,PTE2,PTE4,"sd"); |
el15ss | 2:98a41609c827 | 39 | FILE *file; |
el15ss | 2:98a41609c827 | 40 | |
el15ss | 0:12cfe63faa6a | 41 | |
el15ss | 1:db9ff66f67c8 | 42 | /* Function Prototypes */ |
el15ss | 0:12cfe63faa6a | 43 | void init(); |
el15ss | 0:12cfe63faa6a | 44 | void update_game(UserInput input); |
el15ss | 0:12cfe63faa6a | 45 | void render(); |
el15ss | 0:12cfe63faa6a | 46 | void welcome(); |
el15ss | 0:12cfe63faa6a | 47 | void menu(); |
el15ss | 0:12cfe63faa6a | 48 | void over(); |
el15ss | 0:12cfe63faa6a | 49 | void Instructions(); |
el15ss | 3:0c690f1c04d8 | 50 | void stickRunner(); |
el15ss | 3:0c690f1c04d8 | 51 | void displayHighScore(); |
el15ss | 1:db9ff66f67c8 | 52 | /* Functions */ |
el15ss | 1:db9ff66f67c8 | 53 | |
el15ss | 0:12cfe63faa6a | 54 | int main() |
el15ss | 0:12cfe63faa6a | 55 | { |
el15ss | 3:0c690f1c04d8 | 56 | |
el15ss | 0:12cfe63faa6a | 57 | |
el15ss | 1:db9ff66f67c8 | 58 | /* Intialization */ |
el15ss | 0:12cfe63faa6a | 59 | init(); |
el15ss | 1:db9ff66f67c8 | 60 | |
el15ss | 1:db9ff66f67c8 | 61 | /* Drawing the intial frame */ |
el15ss | 0:12cfe63faa6a | 62 | welcome(); |
el15ss | 3:0c690f1c04d8 | 63 | |
el15ss | 3:0c690f1c04d8 | 64 | } |
el15ss | 3:0c690f1c04d8 | 65 | |
el15ss | 3:0c690f1c04d8 | 66 | |
el15ss | 3:0c690f1c04d8 | 67 | void init() |
el15ss | 3:0c690f1c04d8 | 68 | { |
el15ss | 3:0c690f1c04d8 | 69 | //Need to initialize the lcd and gamepad |
el15ss | 3:0c690f1c04d8 | 70 | lcd.init(); |
el15ss | 3:0c690f1c04d8 | 71 | pad.init(); |
el15ss | 3:0c690f1c04d8 | 72 | |
el15ss | 3:0c690f1c04d8 | 73 | //Intialzing the charachter |
el15ss | 3:0c690f1c04d8 | 74 | c.init(); |
el15ss | 3:0c690f1c04d8 | 75 | |
el15ss | 3:0c690f1c04d8 | 76 | //Intialzing the obstacles |
el15ss | 3:0c690f1c04d8 | 77 | for(i=0;i<No_OBS;i++) |
el15ss | 3:0c690f1c04d8 | 78 | { |
el15ss | 3:0c690f1c04d8 | 79 | obstacle[i].init(); |
el15ss | 3:0c690f1c04d8 | 80 | } |
el15ss | 3:0c690f1c04d8 | 81 | |
el15ss | 3:0c690f1c04d8 | 82 | //Intialzing the gems |
el15ss | 3:0c690f1c04d8 | 83 | for(j=0;j<No_GEMS;j++) |
el15ss | 3:0c690f1c04d8 | 84 | { |
el15ss | 3:0c690f1c04d8 | 85 | gems[j].init(); |
el15ss | 3:0c690f1c04d8 | 86 | } |
el15ss | 3:0c690f1c04d8 | 87 | |
el15ss | 3:0c690f1c04d8 | 88 | |
el15ss | 3:0c690f1c04d8 | 89 | |
el15ss | 3:0c690f1c04d8 | 90 | } |
el15ss | 3:0c690f1c04d8 | 91 | |
el15ss | 3:0c690f1c04d8 | 92 | |
el15ss | 3:0c690f1c04d8 | 93 | |
el15ss | 3:0c690f1c04d8 | 94 | //Funstion to display the Welcome page |
el15ss | 3:0c690f1c04d8 | 95 | void welcome() { |
el15ss | 3:0c690f1c04d8 | 96 | |
el15ss | 3:0c690f1c04d8 | 97 | |
el15ss | 3:0c690f1c04d8 | 98 | |
el15ss | 3:0c690f1c04d8 | 99 | lcd.printString("Stick Runner! ",0,1); |
el15ss | 3:0c690f1c04d8 | 100 | lcd.printString(" Press Start ",0,4); |
el15ss | 3:0c690f1c04d8 | 101 | lcd.refresh(); |
el15ss | 3:0c690f1c04d8 | 102 | // pad.tone(1500.0,0.5); |
el15ss | 3:0c690f1c04d8 | 103 | // pad.tone(1500.0,0.5); |
el15ss | 3:0c690f1c04d8 | 104 | |
el15ss | 3:0c690f1c04d8 | 105 | |
el15ss | 3:0c690f1c04d8 | 106 | //Flashes LEDS aslong as START is not pressed |
el15ss | 3:0c690f1c04d8 | 107 | while ( pad.check_event(Gamepad::START_PRESSED) == false) |
el15ss | 3:0c690f1c04d8 | 108 | { |
el15ss | 3:0c690f1c04d8 | 109 | pad.leds_on(); |
el15ss | 3:0c690f1c04d8 | 110 | wait(0.1); |
el15ss | 3:0c690f1c04d8 | 111 | pad.leds_off(); |
el15ss | 3:0c690f1c04d8 | 112 | wait(0.1); |
el15ss | 3:0c690f1c04d8 | 113 | |
el15ss | 3:0c690f1c04d8 | 114 | } |
el15ss | 3:0c690f1c04d8 | 115 | |
el15ss | 3:0c690f1c04d8 | 116 | menu(); |
el15ss | 3:0c690f1c04d8 | 117 | } |
el15ss | 3:0c690f1c04d8 | 118 | |
el15ss | 3:0c690f1c04d8 | 119 | |
el15ss | 0:12cfe63faa6a | 120 | |
el15ss | 3:0c690f1c04d8 | 121 | //Function to display the Menu page |
el15ss | 3:0c690f1c04d8 | 122 | void menu() { |
el15ss | 3:0c690f1c04d8 | 123 | //int fps =8; |
el15ss | 3:0c690f1c04d8 | 124 | bool i = true; |
el15ss | 0:12cfe63faa6a | 125 | |
el15ss | 3:0c690f1c04d8 | 126 | lcd.clear(); |
el15ss | 3:0c690f1c04d8 | 127 | lcd.printString(" Menu ",0,0); |
el15ss | 3:0c690f1c04d8 | 128 | lcd.printString("A)New Game ",0,2); |
el15ss | 3:0c690f1c04d8 | 129 | lcd.printString("B)Continue ",0,3); |
el15ss | 3:0c690f1c04d8 | 130 | lcd.printString("X)Instructions ",0,4); |
el15ss | 3:0c690f1c04d8 | 131 | lcd.printString("Y)High Score ",0,5); |
el15ss | 3:0c690f1c04d8 | 132 | |
el15ss | 3:0c690f1c04d8 | 133 | lcd.refresh(); |
el15ss | 3:0c690f1c04d8 | 134 | |
el15ss | 3:0c690f1c04d8 | 135 | |
el15ss | 3:0c690f1c04d8 | 136 | while(i == true) { |
el15ss | 3:0c690f1c04d8 | 137 | // wait flashing LEDs until start button is pressed |
el15ss | 3:0c690f1c04d8 | 138 | //Condition to start a new game |
el15ss | 3:0c690f1c04d8 | 139 | if( pad.check_event(Gamepad::A_PRESSED) ) { |
el15ss | 3:0c690f1c04d8 | 140 | //pad.tone(1000.0,0.5); |
el15ss | 3:0c690f1c04d8 | 141 | i = false; |
el15ss | 3:0c690f1c04d8 | 142 | |
el15ss | 3:0c690f1c04d8 | 143 | //Clear, refresh and intialize the game again so we can start a new game |
el15ss | 3:0c690f1c04d8 | 144 | lcd.clear(); |
el15ss | 3:0c690f1c04d8 | 145 | lcd.refresh(); |
el15ss | 3:0c690f1c04d8 | 146 | init(); |
el15ss | 3:0c690f1c04d8 | 147 | stickRunner(); |
el15ss | 3:0c690f1c04d8 | 148 | |
el15ss | 3:0c690f1c04d8 | 149 | //break; |
el15ss | 3:0c690f1c04d8 | 150 | } |
el15ss | 3:0c690f1c04d8 | 151 | |
el15ss | 3:0c690f1c04d8 | 152 | //To continue the same game |
el15ss | 3:0c690f1c04d8 | 153 | else if( pad.check_event(Gamepad::B_PRESSED) ) { |
el15ss | 3:0c690f1c04d8 | 154 | //lcd.clear(); |
el15ss | 3:0c690f1c04d8 | 155 | // pad.tone(1000.0,0.5); |
el15ss | 3:0c690f1c04d8 | 156 | i = false; |
el15ss | 3:0c690f1c04d8 | 157 | |
el15ss | 3:0c690f1c04d8 | 158 | //Simply refreshes the page and continues from where the user left the game |
el15ss | 3:0c690f1c04d8 | 159 | // as the intialize function init() is not called again |
el15ss | 3:0c690f1c04d8 | 160 | lcd.refresh(); |
el15ss | 3:0c690f1c04d8 | 161 | stickRunner(); |
el15ss | 3:0c690f1c04d8 | 162 | |
el15ss | 3:0c690f1c04d8 | 163 | |
el15ss | 3:0c690f1c04d8 | 164 | } |
el15ss | 3:0c690f1c04d8 | 165 | |
el15ss | 3:0c690f1c04d8 | 166 | //To read the game instructions |
el15ss | 3:0c690f1c04d8 | 167 | else if( pad.check_event(Gamepad::X_PRESSED) ) { |
el15ss | 3:0c690f1c04d8 | 168 | // pad.tone(1000.0,0.5); |
el15ss | 3:0c690f1c04d8 | 169 | Instructions(); |
el15ss | 3:0c690f1c04d8 | 170 | |
el15ss | 3:0c690f1c04d8 | 171 | i = false; |
el15ss | 3:0c690f1c04d8 | 172 | } |
el15ss | 3:0c690f1c04d8 | 173 | |
el15ss | 3:0c690f1c04d8 | 174 | //To see the game high score |
el15ss | 3:0c690f1c04d8 | 175 | else if( pad.check_event(Gamepad::Y_PRESSED) ) { |
el15ss | 3:0c690f1c04d8 | 176 | //pad.tone(1000.0,0.5); |
el15ss | 3:0c690f1c04d8 | 177 | displayHighScore(); |
el15ss | 3:0c690f1c04d8 | 178 | |
el15ss | 3:0c690f1c04d8 | 179 | i = false; |
el15ss | 3:0c690f1c04d8 | 180 | } |
el15ss | 3:0c690f1c04d8 | 181 | |
el15ss | 3:0c690f1c04d8 | 182 | |
el15ss | 3:0c690f1c04d8 | 183 | } |
el15ss | 3:0c690f1c04d8 | 184 | } |
el15ss | 3:0c690f1c04d8 | 185 | |
el15ss | 3:0c690f1c04d8 | 186 | |
el15ss | 3:0c690f1c04d8 | 187 | |
el15ss | 3:0c690f1c04d8 | 188 | |
el15ss | 3:0c690f1c04d8 | 189 | //This function is responsible for running the game |
el15ss | 3:0c690f1c04d8 | 190 | void stickRunner() |
el15ss | 3:0c690f1c04d8 | 191 | { |
el15ss | 3:0c690f1c04d8 | 192 | int fps = 8; |
el15ss | 3:0c690f1c04d8 | 193 | |
el15ss | 1:db9ff66f67c8 | 194 | render(); |
el15ss | 0:12cfe63faa6a | 195 | wait(1.0f/fps); |
el15ss | 0:12cfe63faa6a | 196 | |
el15ss | 1:db9ff66f67c8 | 197 | /* Main game loop to read input, render the display and update the game state */ |
el15ss | 3:0c690f1c04d8 | 198 | |
el15ss | 0:12cfe63faa6a | 199 | while (1) { |
el15ss | 0:12cfe63faa6a | 200 | |
el15ss | 3:0c690f1c04d8 | 201 | //As long as the character survives update the score |
el15ss | 2:98a41609c827 | 202 | counter++; |
el15ss | 0:12cfe63faa6a | 203 | |
el15ss | 3:0c690f1c04d8 | 204 | //Using the gamepad library to move the character using the joystick |
el15ss | 1:db9ff66f67c8 | 205 | c.updateCharacter(pad.get_direction(),pad.get_mag()); |
el15ss | 3:0c690f1c04d8 | 206 | |
el15ss | 3:0c690f1c04d8 | 207 | //Condition to ckeck if the user wants to pause the game |
el15ss | 0:12cfe63faa6a | 208 | if(pad.check_event(Gamepad::BACK_PRESSED)) |
el15ss | 0:12cfe63faa6a | 209 | { |
el15ss | 0:12cfe63faa6a | 210 | lcd.clear(); |
el15ss | 0:12cfe63faa6a | 211 | lcd.refresh(); |
el15ss | 1:db9ff66f67c8 | 212 | menu(); |
el15ss | 0:12cfe63faa6a | 213 | } |
el15ss | 0:12cfe63faa6a | 214 | |
el15ss | 3:0c690f1c04d8 | 215 | //Loop to make the generation of obstacles a continious loop and also to check if the user has been killed |
el15ss | 1:db9ff66f67c8 | 216 | for(i=0;i<No_OBS;i++) |
el15ss | 0:12cfe63faa6a | 217 | { |
el15ss | 3:0c690f1c04d8 | 218 | //To retrieve the status of the obstacle on the screen |
el15ss | 1:db9ff66f67c8 | 219 | obstacle[i].obstacleStatus(obstacle[i].getObstaclePos()); |
el15ss | 0:12cfe63faa6a | 220 | |
el15ss | 1:db9ff66f67c8 | 221 | if(obstacle[i].getObstacleStatus() == false) |
el15ss | 0:12cfe63faa6a | 222 | { |
el15ss | 0:12cfe63faa6a | 223 | obstacle[i].init(); |
el15ss | 0:12cfe63faa6a | 224 | } |
el15ss | 3:0c690f1c04d8 | 225 | |
el15ss | 3:0c690f1c04d8 | 226 | //To check whether the character has been hit by an obstacle by comparing the position of each obstacle |
el15ss | 3:0c690f1c04d8 | 227 | // relative to the character |
el15ss | 1:db9ff66f67c8 | 228 | c.characterStatus(obstacle[i].getObstaclePos()); |
el15ss | 3:0c690f1c04d8 | 229 | |
el15ss | 1:db9ff66f67c8 | 230 | |
el15ss | 0:12cfe63faa6a | 231 | } |
el15ss | 0:12cfe63faa6a | 232 | |
el15ss | 3:0c690f1c04d8 | 233 | //Loop to make the generation of gems a continious loop and also to check if the user has collected them |
el15ss | 1:db9ff66f67c8 | 234 | for(j=0;j<No_GEMS;j++) |
el15ss | 0:12cfe63faa6a | 235 | { |
el15ss | 3:0c690f1c04d8 | 236 | //To check whether the character has collected a gem by comparing the position of each gem |
el15ss | 3:0c690f1c04d8 | 237 | // relative to the character |
el15ss | 1:db9ff66f67c8 | 238 | gems[j].gemStatus(c.getCharacterPos()); |
el15ss | 3:0c690f1c04d8 | 239 | |
el15ss | 3:0c690f1c04d8 | 240 | |
el15ss | 0:12cfe63faa6a | 241 | |
el15ss | 1:db9ff66f67c8 | 242 | if(gems[j].getGemStatus() == false) |
el15ss | 0:12cfe63faa6a | 243 | { |
el15ss | 0:12cfe63faa6a | 244 | gems[j].init(); |
el15ss | 2:98a41609c827 | 245 | |
el15ss | 0:12cfe63faa6a | 246 | } |
el15ss | 1:db9ff66f67c8 | 247 | |
el15ss | 1:db9ff66f67c8 | 248 | |
el15ss | 0:12cfe63faa6a | 249 | } |
el15ss | 2:98a41609c827 | 250 | |
el15ss | 2:98a41609c827 | 251 | //To make the obstacles and gems move along the screen |
el15ss | 3:0c690f1c04d8 | 252 | |
el15ss | 3:0c690f1c04d8 | 253 | |
el15ss | 0:12cfe63faa6a | 254 | i =0; |
el15ss | 0:12cfe63faa6a | 255 | |
el15ss | 1:db9ff66f67c8 | 256 | for(i=0;i<No_OBS;i++) |
el15ss | 1:db9ff66f67c8 | 257 | { |
el15ss | 1:db9ff66f67c8 | 258 | obstacle[i].updateObstacle(); |
el15ss | 1:db9ff66f67c8 | 259 | } |
el15ss | 0:12cfe63faa6a | 260 | |
el15ss | 0:12cfe63faa6a | 261 | |
el15ss | 0:12cfe63faa6a | 262 | j =0; |
el15ss | 0:12cfe63faa6a | 263 | |
el15ss | 1:db9ff66f67c8 | 264 | for(j=0;j<No_GEMS;j++) |
el15ss | 1:db9ff66f67c8 | 265 | { |
el15ss | 1:db9ff66f67c8 | 266 | gems[j].updateGems(); |
el15ss | 2:98a41609c827 | 267 | |
el15ss | 1:db9ff66f67c8 | 268 | } |
el15ss | 0:12cfe63faa6a | 269 | |
el15ss | 0:12cfe63faa6a | 270 | render(); |
el15ss | 0:12cfe63faa6a | 271 | |
el15ss | 0:12cfe63faa6a | 272 | wait(1.0f/fps); |
el15ss | 0:12cfe63faa6a | 273 | } |
el15ss | 3:0c690f1c04d8 | 274 | |
el15ss | 0:12cfe63faa6a | 275 | } |
el15ss | 0:12cfe63faa6a | 276 | |
el15ss | 1:db9ff66f67c8 | 277 | |
el15ss | 3:0c690f1c04d8 | 278 | //Function to draw out the pixels on the screen |
el15ss | 0:12cfe63faa6a | 279 | void render() |
el15ss | 0:12cfe63faa6a | 280 | { |
el15ss | 2:98a41609c827 | 281 | |
el15ss | 0:12cfe63faa6a | 282 | lcd.clear(); |
el15ss | 1:db9ff66f67c8 | 283 | |
el15ss | 3:0c690f1c04d8 | 284 | |
el15ss | 3:0c690f1c04d8 | 285 | //Only draws the character as long as it survives |
el15ss | 1:db9ff66f67c8 | 286 | if(c.getCharacterStatus()) |
el15ss | 1:db9ff66f67c8 | 287 | { |
el15ss | 1:db9ff66f67c8 | 288 | c.draw(lcd); |
el15ss | 1:db9ff66f67c8 | 289 | } |
el15ss | 2:98a41609c827 | 290 | |
el15ss | 2:98a41609c827 | 291 | if(c.getCharacterStatus() == false) |
el15ss | 2:98a41609c827 | 292 | { |
el15ss | 2:98a41609c827 | 293 | over(); |
el15ss | 2:98a41609c827 | 294 | } |
el15ss | 2:98a41609c827 | 295 | |
el15ss | 2:98a41609c827 | 296 | |
el15ss | 3:0c690f1c04d8 | 297 | //Draws the obstacles if the status returned is true |
el15ss | 0:12cfe63faa6a | 298 | |
el15ss | 1:db9ff66f67c8 | 299 | for(i=0;i<No_OBS;i++) |
el15ss | 1:db9ff66f67c8 | 300 | { |
el15ss | 1:db9ff66f67c8 | 301 | if(obstacle[i].getObstacleStatus()) |
el15ss | 1:db9ff66f67c8 | 302 | { |
el15ss | 1:db9ff66f67c8 | 303 | obstacle[i].draw(lcd); |
el15ss | 1:db9ff66f67c8 | 304 | } |
el15ss | 1:db9ff66f67c8 | 305 | } |
el15ss | 0:12cfe63faa6a | 306 | |
el15ss | 3:0c690f1c04d8 | 307 | //Draws the gems if the status returned is true |
el15ss | 1:db9ff66f67c8 | 308 | for(j=0;j<No_GEMS;j++) |
el15ss | 1:db9ff66f67c8 | 309 | { |
el15ss | 1:db9ff66f67c8 | 310 | if(gems[j].getGemStatus()) |
el15ss | 1:db9ff66f67c8 | 311 | { |
el15ss | 1:db9ff66f67c8 | 312 | gems[j].draw(lcd); |
el15ss | 1:db9ff66f67c8 | 313 | |
el15ss | 1:db9ff66f67c8 | 314 | } |
el15ss | 1:db9ff66f67c8 | 315 | |
el15ss | 3:0c690f1c04d8 | 316 | |
el15ss | 0:12cfe63faa6a | 317 | |
el15ss | 1:db9ff66f67c8 | 318 | } |
el15ss | 2:98a41609c827 | 319 | |
el15ss | 1:db9ff66f67c8 | 320 | |
el15ss | 2:98a41609c827 | 321 | |
el15ss | 1:db9ff66f67c8 | 322 | |
el15ss | 1:db9ff66f67c8 | 323 | |
el15ss | 0:12cfe63faa6a | 324 | lcd.refresh(); |
el15ss | 1:db9ff66f67c8 | 325 | |
el15ss | 0:12cfe63faa6a | 326 | } |
el15ss | 0:12cfe63faa6a | 327 | |
el15ss | 1:db9ff66f67c8 | 328 | |
el15ss | 0:12cfe63faa6a | 329 | |
el15ss | 3:0c690f1c04d8 | 330 | //Function to display end of game and also check whether the user got a new highscore and if not write it on the SD card |
el15ss | 0:12cfe63faa6a | 331 | void over() { |
el15ss | 3:0c690f1c04d8 | 332 | //pad.tone(1000.0,0.5); |
el15ss | 2:98a41609c827 | 333 | pad.init(); |
el15ss | 4:2fdafb53eac2 | 334 | // lcd.init(); |
el15ss | 2:98a41609c827 | 335 | // lcd.clear(); |
el15ss | 3:0c690f1c04d8 | 336 | |
el15ss | 3:0c690f1c04d8 | 337 | //Mounting on the SD card to read/write in it |
el15ss | 4:2fdafb53eac2 | 338 | //sd.mount(); |
el15ss | 2:98a41609c827 | 339 | |
el15ss | 3:0c690f1c04d8 | 340 | //Converting the counter into a string 'score' to display on the lcd |
el15ss | 2:98a41609c827 | 341 | sprintf (score, " Score : %d",counter); |
el15ss | 2:98a41609c827 | 342 | |
el15ss | 2:98a41609c827 | 343 | lcd.printString(score,0,2); |
el15ss | 2:98a41609c827 | 344 | lcd.printString("GAME OVER!! ",0,0); |
el15ss | 2:98a41609c827 | 345 | //lcd.printString(" ",0,1); |
el15ss | 1:db9ff66f67c8 | 346 | |
el15ss | 3:0c690f1c04d8 | 347 | //Opening file on the SD card |
el15ss | 4:2fdafb53eac2 | 348 | /*file = fopen("/sd/scoreFile.txt", "r"); |
el15ss | 3:0c690f1c04d8 | 349 | |
el15ss | 3:0c690f1c04d8 | 350 | //If file is empty and score to it and display it as the High Score |
el15ss | 2:98a41609c827 | 351 | if(file ==NULL) |
el15ss | 2:98a41609c827 | 352 | { |
el15ss | 2:98a41609c827 | 353 | file = fopen("/sd/scoreFile.txt", "w"); |
el15ss | 2:98a41609c827 | 354 | fprintf(file,"%d",counter); |
el15ss | 2:98a41609c827 | 355 | fclose(file); |
el15ss | 2:98a41609c827 | 356 | lcd.printString("HIGH SCORE",0,3); |
el15ss | 2:98a41609c827 | 357 | |
el15ss | 2:98a41609c827 | 358 | } |
el15ss | 3:0c690f1c04d8 | 359 | |
el15ss | 3:0c690f1c04d8 | 360 | //if not empty compare against the exsisting high score and display whether the user has made a new high score |
el15ss | 2:98a41609c827 | 361 | else{ |
el15ss | 2:98a41609c827 | 362 | fscanf(file,"%d", &highScore); |
el15ss | 2:98a41609c827 | 363 | fclose(file); |
el15ss | 2:98a41609c827 | 364 | |
el15ss | 2:98a41609c827 | 365 | if(counter>highScore) |
el15ss | 2:98a41609c827 | 366 | { |
el15ss | 2:98a41609c827 | 367 | |
el15ss | 2:98a41609c827 | 368 | file = fopen("/sd/scoreFile.txt", "w"); |
el15ss | 2:98a41609c827 | 369 | fprintf(file,"%d",counter); |
el15ss | 2:98a41609c827 | 370 | fclose(file); |
el15ss | 2:98a41609c827 | 371 | lcd.printString("HIGH SCORE",0,3); |
el15ss | 2:98a41609c827 | 372 | } |
el15ss | 2:98a41609c827 | 373 | |
el15ss | 4:2fdafb53eac2 | 374 | }*/ |
el15ss | 2:98a41609c827 | 375 | |
el15ss | 1:db9ff66f67c8 | 376 | |
el15ss | 4:2fdafb53eac2 | 377 | lcd.printString(" PRESS START ",0,5); |
el15ss | 0:12cfe63faa6a | 378 | |
el15ss | 0:12cfe63faa6a | 379 | lcd.refresh(); |
el15ss | 4:2fdafb53eac2 | 380 | //sd.unmount(); |
el15ss | 0:12cfe63faa6a | 381 | |
el15ss | 3:0c690f1c04d8 | 382 | //Takes the user back to the main for a new game |
el15ss | 0:12cfe63faa6a | 383 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
el15ss | 0:12cfe63faa6a | 384 | pad.leds_on(); |
el15ss | 1:db9ff66f67c8 | 385 | //pad.tone(1000.0,0.5); |
el15ss | 0:12cfe63faa6a | 386 | wait(0.1); |
el15ss | 0:12cfe63faa6a | 387 | pad.leds_off(); |
el15ss | 1:db9ff66f67c8 | 388 | // pad.tone(1000.0,0.5); |
el15ss | 0:12cfe63faa6a | 389 | wait(0.1); |
el15ss | 0:12cfe63faa6a | 390 | if( pad.check_event(Gamepad::START_PRESSED)) { |
el15ss | 0:12cfe63faa6a | 391 | main(); |
el15ss | 0:12cfe63faa6a | 392 | wait(1); |
el15ss | 0:12cfe63faa6a | 393 | } |
el15ss | 0:12cfe63faa6a | 394 | } |
el15ss | 0:12cfe63faa6a | 395 | |
el15ss | 0:12cfe63faa6a | 396 | } |
el15ss | 0:12cfe63faa6a | 397 | |
el15ss | 3:0c690f1c04d8 | 398 | |
el15ss | 3:0c690f1c04d8 | 399 | //Function to display the current High score fo the game and also reset it to 0 |
el15ss | 2:98a41609c827 | 400 | void displayHighScore() |
el15ss | 2:98a41609c827 | 401 | { |
el15ss | 2:98a41609c827 | 402 | sd.mount(); |
el15ss | 2:98a41609c827 | 403 | lcd.clear(); |
el15ss | 2:98a41609c827 | 404 | |
el15ss | 3:0c690f1c04d8 | 405 | //Open file |
el15ss | 2:98a41609c827 | 406 | file = fopen("/sd/scoreFile.txt", "r"); |
el15ss | 2:98a41609c827 | 407 | if(file ==NULL) |
el15ss | 3:0c690f1c04d8 | 408 | { |
el15ss | 3:0c690f1c04d8 | 409 | |
el15ss | 2:98a41609c827 | 410 | highScore = 0; |
el15ss | 2:98a41609c827 | 411 | |
el15ss | 2:98a41609c827 | 412 | } |
el15ss | 3:0c690f1c04d8 | 413 | else{ |
el15ss | 3:0c690f1c04d8 | 414 | //Read the high score from the file |
el15ss | 2:98a41609c827 | 415 | fscanf(file,"%d", &highScore); |
el15ss | 2:98a41609c827 | 416 | fclose(file); |
el15ss | 2:98a41609c827 | 417 | |
el15ss | 2:98a41609c827 | 418 | } |
el15ss | 3:0c690f1c04d8 | 419 | //Convert highscore(int) to score(String) to print on the lcd |
el15ss | 2:98a41609c827 | 420 | sprintf (score, "High Score : %d",highScore); |
el15ss | 2:98a41609c827 | 421 | |
el15ss | 2:98a41609c827 | 422 | lcd.printString(score,0,2); |
el15ss | 2:98a41609c827 | 423 | lcd.printString(" START - reset ",0,4); |
el15ss | 2:98a41609c827 | 424 | lcd.printString(" BACK - menu ",0,5); |
el15ss | 2:98a41609c827 | 425 | lcd.refresh(); |
el15ss | 2:98a41609c827 | 426 | sd.unmount(); |
el15ss | 2:98a41609c827 | 427 | |
el15ss | 2:98a41609c827 | 428 | while(1) |
el15ss | 2:98a41609c827 | 429 | { |
el15ss | 3:0c690f1c04d8 | 430 | //To reset the highscore |
el15ss | 2:98a41609c827 | 431 | if( pad.check_event(Gamepad::START_PRESSED)) { |
el15ss | 2:98a41609c827 | 432 | sd.mount(); |
el15ss | 2:98a41609c827 | 433 | file = fopen("/sd/scoreFile.txt", "r"); |
el15ss | 2:98a41609c827 | 434 | if(!file ==NULL) |
el15ss | 3:0c690f1c04d8 | 435 | { //Delete the file if it is empty |
el15ss | 2:98a41609c827 | 436 | fclose(file); |
el15ss | 2:98a41609c827 | 437 | remove("/sd/scoreFile.txt"); |
el15ss | 2:98a41609c827 | 438 | |
el15ss | 2:98a41609c827 | 439 | } |
el15ss | 2:98a41609c827 | 440 | sd.unmount(); |
el15ss | 2:98a41609c827 | 441 | displayHighScore(); |
el15ss | 2:98a41609c827 | 442 | |
el15ss | 2:98a41609c827 | 443 | } |
el15ss | 3:0c690f1c04d8 | 444 | //Back to menu |
el15ss | 2:98a41609c827 | 445 | if( pad.check_event(Gamepad::BACK_PRESSED)) { |
el15ss | 2:98a41609c827 | 446 | menu(); |
el15ss | 2:98a41609c827 | 447 | } |
el15ss | 2:98a41609c827 | 448 | |
el15ss | 2:98a41609c827 | 449 | sleep(); |
el15ss | 2:98a41609c827 | 450 | |
el15ss | 2:98a41609c827 | 451 | } |
el15ss | 2:98a41609c827 | 452 | |
el15ss | 2:98a41609c827 | 453 | |
el15ss | 2:98a41609c827 | 454 | } |
el15ss | 2:98a41609c827 | 455 | |
el15ss | 3:0c690f1c04d8 | 456 | |
el15ss | 0:12cfe63faa6a | 457 | |
el15ss | 3:0c690f1c04d8 | 458 | //Function to display the Instructions for the game |
el15ss | 0:12cfe63faa6a | 459 | void Instructions() |
el15ss | 0:12cfe63faa6a | 460 | { |
el15ss | 0:12cfe63faa6a | 461 | bool i = true; |
el15ss | 0:12cfe63faa6a | 462 | lcd.clear(); |
el15ss | 2:98a41609c827 | 463 | lcd.printString("INSTURCTIONS: ",0,0); |
el15ss | 0:12cfe63faa6a | 464 | lcd.printString("Collect the ",0,2); |
el15ss | 2:98a41609c827 | 465 | lcd.printString("gems and dodge ",0,3); |
el15ss | 2:98a41609c827 | 466 | lcd.printString("the obstacles ",0,4); |
el15ss | 2:98a41609c827 | 467 | lcd.printString("to get points ",0,5); |
el15ss | 0:12cfe63faa6a | 468 | lcd.refresh(); |
el15ss | 0:12cfe63faa6a | 469 | |
el15ss | 0:12cfe63faa6a | 470 | while(i == true){ |
el15ss | 0:12cfe63faa6a | 471 | |
el15ss | 0:12cfe63faa6a | 472 | if( pad.check_event(Gamepad::BACK_PRESSED) ) { |
el15ss | 1:db9ff66f67c8 | 473 | //pad.tone(1000.0,0.5); |
el15ss | 0:12cfe63faa6a | 474 | i = false; |
el15ss | 0:12cfe63faa6a | 475 | menu(); |
el15ss | 0:12cfe63faa6a | 476 | } |
el15ss | 0:12cfe63faa6a | 477 | } |
el15ss | 0:12cfe63faa6a | 478 | |
el15ss | 0:12cfe63faa6a | 479 | } |