Stick_Runner
Dependencies: FXOS8700CQ Gamepad N5110 SDFileSystem mbed
Obstacles/Obstacles.h
- Committer:
- el15ss
- Date:
- 2017-05-03
- Revision:
- 3:0c690f1c04d8
- Parent:
- 1:db9ff66f67c8
- Child:
- 4:2fdafb53eac2
File content as of revision 3:0c690f1c04d8:
#ifndef Obstacles_H #define Obstacles_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Class Character @brief Class responsible for all the functionality of the obstacles including intialization, drawing, moving and updating it @author Samrudh Sharma @date */ class Obstacles { public: /** Initialise display * * Powers up the display and turns on backlight (50% brightness default). * Intialises the charchter status, x and y co-ordinate of the obstacle. */ void init(); /** Function to draw the obstacle * * Draws the obstacle to the display using the N5110 library and its object lcd. * */ void draw(N5110 &lcd); /** Updates/Moves Obstacle * * Helps the Obstacle move by updating its position on the screen by 1 pixel each time * therefore setting its speed aswell. */ void updateObstacle(); /** Obstacle Status * * This fuction helps to check whether the obstacle has reached the bottom of the screen and updates the obstacle status * to false so that the obstacles can be generated again this creating a continuous flow of obstacles * * @param p - stores the 2D location i.e. the (x,y) co-ordinate of the cetre point of the obstacle on the screen . */ void obstacleStatus(Vector2D p); /** Obstacle Position * * Returns the 2D location i.e. the (x,y) co-ordinate of the cetre point of the obstacle on the screen . */ Vector2D getObstaclePos(); /** Return Obstacle Status * * Returns the status of the obstacle which is sent to the main, where it is used to determine whether the obstacles have to be intialized or * or renderd again. */ bool getObstacleStatus(); private: //Variables int obsPosX; // X cocordinate of the obstacle int obsPosY; // Y cocordinate of the obstacle bool obStatus; //Variable to store the Obstacles status }; #endif