Stick_Runner
Dependencies: FXOS8700CQ Gamepad N5110 SDFileSystem mbed
Character/Character.h
- Committer:
- el15ss
- Date:
- 2017-05-03
- Revision:
- 3:0c690f1c04d8
- Parent:
- 2:98a41609c827
- Child:
- 4:2fdafb53eac2
File content as of revision 3:0c690f1c04d8:
#ifndef Character_H #define Character_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Class Character @brief Class responsible for all the functionality of the charachter including intialization, drawing, moving and updating it @author Samrudh Sharma @date */ class Character { public: /** Initialise display * * Powers up the display and turns on backlight (50% brightness default). * Intialises the charchter status, x and y co-ordinate of the character. */ void init(); /** Function to draw the character * * Draws the character to the display using the N5110 library and its object lcd. * */ void draw(N5110 &lcd); /** Updates/Moves Character * * Helps the charater move using the joystick. * @param d - the direction from the joystick * @param mag - initalses the speed of the character from the magnitude of the force on the joystick */ void updateCharacter(Direction d,float mag); /** Character Status * * This fuction helps to check if there are any obstacles/gems around the character on the screen * . It checks if any pixels near the body dimensions of the character are lit up and sets the status of the character to false * if any. * @param p - stores the 2D location i.e. the (x,y) co-ordinate of the cetre point of the character on the screen . */ void characterStatus(Vector2D p); /** Character Position * * Returns the 2D location i.e. the (x,y) co-ordinate of the cetre point of the character on the screen . */ Vector2D getCharacterPos(); /** Return Character Status * * Returns the status of the character which is sent to the main, where it is used to determine whether the character * should be drawn. If true, the character is drwan else not. */ bool getCharacterStatus(); private: int charPosX; // X cocordinate of the character int charPosY; // Y cocordinate of the character int _speed; //Variable to help determine the speed of the character from the magnitude of the joystick bool charStatus; //Variable to store the Cgaracters status }; #endif