Stick_Runner

Dependencies:   FXOS8700CQ Gamepad N5110 SDFileSystem mbed

Revision:
3:0c690f1c04d8
Parent:
2:98a41609c827
Child:
4:2fdafb53eac2
--- a/Gems/Gems.h	Tue May 02 18:42:45 2017 +0000
+++ b/Gems/Gems.h	Wed May 03 09:27:04 2017 +0000
@@ -5,25 +5,69 @@
 #include "N5110.h"
 #include "Gamepad.h"
 
+
+/** Class Character
+@brief Class responsible for all the functionality of the gem including intialization, drawing, moving, checking whether the character consumes it 
+@brief and updating it
+@author Samrudh Sharma
+@date
+*/
 class Gems
 {
 public:
 
+/** Initialise display
+*
+*   Powers up the display and turns on backlight (50% brightness default).
+*   Intialises the charchter status, x and y co-ordinate of the gem.
+*/
     void init();
+    
+/** Function to draw  the gem
+*
+*   Draws the  obstacle to the display using the N5110 library and its object lcd.  
+*   
+*/ 
     void draw(N5110 &lcd);
+    
+/** Updates/Moves Obstacle
+*
+*   Helps the Gem move by updating its position on the screen by 2 pixel each time 
+*   therefore setting its speed aswell.
+*/  
     void updateGems();
+    
+/** Gem Status
+*
+*   This fuction helps to check whether the character has touched a gem and updating it status to make diappear from the screen
+*   and also to check if it has reached the bottom of the screen and updates the obstacle status
+*   to false so that the gems can be generated again this creating a continuous flow of gems
+*   
+*   @param p - stores the 2D location i.e. the (x,y) co-ordinate of the cetre point of the gem on the screen .
+*/ 
     void gemStatus(Vector2D p);
-    int gemScore();
     
+/** Gem Position
+*
+*   Returns the  2D location i.e. the (x,y) co-ordinate of the cetre point of the gem on the screen .
+*/ 
     Vector2D getGemPos();
     
+/** Return Gem Status
+*
+*   Returns the  status of the gem which is sent to the main, where it is used to determine whether the gems have to be intialized or
+*   or renderd again.
+*/
+    
     bool getGemStatus();
  
 
 private:
- int gemPosX;
-    int gemPosY;
-bool gStatus;
+
+//Variables
+    int gemPosX; // X cocordinate of the gem
+    int gemPosY; // Y cocordinate of the gem
+    bool gStatus; //Variable to store the Obstacles status
 
 };
 #endif
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